NeuroScience Center of Indianapolis - Psychological Software Services
6555 Carrollton AveIndianapolis, Indiana 46220
United States
Telephone: 317-257-9672.
Fax: 317-257-9674.
Web: http://www.neuroscience.cnter.com/pss/.
Email: nsc@netdirect.net.
Products manufactured by NeuroScience Center of Indianapolis - Psychological Software Services (listed alphabetically)
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FIRM GRIP JOYSTICK HOLDER
The Firm Grip Joystick Holder was designed to allow easy use of the joystick for persons with limited or no use of one hand. Two straps hold the joystick in place, while four suction cups on the bottom of the device secure it to a flat surface in front of the computer. An optional plexiglass undersheet ($20.00) provides a workspace and assures a good hold for the suction cups. DIMENSIONS: 6 x 5 inches. WEIGHT: Less than 1 pound.
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FOUNDATIONS I
Foundations I is a series of seven types of visual and auditory reaction training programs. Simple Visual Reaction Time I-II records reaction time to a square presented randomly in time and place. Visual Reaction Stimulus Discrimination I-II records reaction to the choice of a colored square presented at random intervals. Visual Reaction Differential Response records right or left reaction to a square presented on either side of a vertical line. Visual Reaction Auditory Prestimulus operates like Simple Visual Reaction, but includes a tone prior to the square, to signal or inhibit response. Simple Auditory Reaction measures response time to a tone. Visual Scanning records accuracy and speed of user response to a randomly presented variation in a tracking line. Visual Discrimination Differential Response I & II requires user to make a discrimination between two possible stimuli, and respond with either the left or right hand. All programs require use of joystick for operation. COMPATIBILITY: For use on IBM and compatible computers or Apple Macintosh computers. SYSTEM REQUIREMENTS: Microsoft Windows XP or later or Apple Mac OS X.
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FOUNDATIONS II
Foundations II is a series of seven types of visual scanning, tracking, and reaction training programs. Visual Reaction Multiple Stimuli records reaction time to change in stimuli color. Visual Tracking records percent success of reaction to change in color of a randomly tracking stimulus. Visual Scanning II records reaction time and success in recognizing a cluster of digits surrounding a presented target symbol (e.g. $, ##, or %). Visual Scanning III records search reaction times for user to scan one vertical column of letters to select a pair of letters to match a corresponding pair of highlighted letters. Multiple Attention/Response requires the user to control the needles of 1-5 dials to stay within a target zone. Complex Attention records speech and accuracy at indicating if the sum of three single digits is odd or even. Simultaneous Multiple Attention records success at determining when moving stimuli surround a target colored block. Joystick input is used and data is collected for all programs. A color monitor is required to run Foundations II. COMPATIIBLITY: For use on IBM and compatible computers or Apple Macintosh computers. SYSTEM REQUIREMENTS: Microsoft Windows XP or later or Apple Mac OS X.
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MEMORY I
Memory I is a series of four different types of memory training programs. Spatial Memory asks users to learn an escape route from a concentric maze, where a correct guess advances the user and an incorrect one returns the cursor to the beginning. Verbal Memory (Sequenced Words) presents a series of words and asks the user to select the same words from an array of sixteen words, in the order that they were presented. Auditory Memory presents one or more tones that seem to slide up or down the scale and asks the user to reproduce the series of up/down combinations. Visual/Spatial Memory presents a symbol in a 5 x 4 matrix, then asks the user to recognize what symbol was seen from an array of ten symbols, and where on a blank array the symbol was presented. Program requires a joystick to operate. COMPATIBILITY: For use on IBM and compatible computers or Apple Macintosh computers. SYSTEM REQUIREMENTS: Microsoft Windows XP or later or Apple Mac OS X.
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MEMORY II
Memory II is a series of different memory training programs, an advanced version of Memory I (see separate entry). Spatial Memory (Objects/ Locations) presents an array of 30 objects with a frame briefly around one or two objects; the user must recall and select the framed item. Visual Memory (Sequenced/Spatial) asks the user to recall which of 12 squares changed colors, first a single square change then a sequence of color changes. Recognition Recall presents 19 objects for a clinician-set period of time (from a few seconds to over a minute), then asks the user to recall which pictures were seen from a list of 90 words. Verbal Memory (Categorizing) asks the user to categorize 20 words into one of four groups (such as foods, animals, colors), then after completion of task to recall as many of the 20 words as possible. Programs require use of either keyboard or joystick. COMPATIBILITY: For use on IBM and compatible computers or Apple Macintosh computers. SYSTEM REQUIREMENTS: Microsoft Windows XP or later or Apple Mac OS X.
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MULTIPORT
Multiport is a game peripheral port adapter that allows the user to select between different game control devices with a single switch, without unplugging different devices. Three devices can be switch selected on the Apple computers and two devices on the IBM. COMPATIBILITY: For use on Apple and IBM PC computers.
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PADDLE PANEL
The Paddle Panel is a replacement for hand-held game paddle devices designed to allow better control as well as bilateral manipulation activities. Paddle Panel has two buttons and two knob controls, and plugs directly into the game I/O port on the back of the computer. COMPATIBILITY: For use on Apple IIc, Apple IIe, IBM PC, and Atari computers.
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SOFT TOOLS
The Soft Tools programs are menu driven disk versions of computer programs published in each issue of Cognitive Rehabilitation, a bimonthy publication. The programs are primarily therapeutic games, although programs for use by the clinicians themselves are included. The Soft Tools packages are published on an annual basis. The Soft Tools 94-98 collection contains 30 cognitive rehabilitation exercises that were published between 1994 and 1998 in the Journal of Cognitive Rehabilitation and the Soft Tools 99-03 collection contains 24 cognitive rehabilitation exercises that were published between 1999 and 2003. COMPATIBILITY: For use on IBM and compatible computers or Apple Macintosh computers. SYSTEM REQUIREMENTS: Microsoft Windows XP or later or Apple Mac OS X.
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VISUOSPATIAL I
Visuospatial I is a series of six visual spatial training programs. Maze I, II records time and errors for user to maneuver through a floor plan as rapidly as possible without hitting the walls. Cube-in-the-Box I, II records time intervals for user to keep a cursor in a randomly jumping frame. Line Orientation I, II displays an array of lines and asks the user to rotate a single line on the right of the screen to match a randomly selected item in the array, matching either visually or from memory. Fine Motor asks the user to maneuver the cursor along a track on the screen at a fast but steady pace (cursor will disappear briefly if user proceeds too quickly); program records time and number of restarts. Visual Perception (Closure and Integration of Parts) records success at recognizing a shape from visual presentation through a vertical slit sweeping across the screen, exposing only a portion at a time. Paddle Ball asks user to intercept a ball at the bottom of screen with game paddle to keep it in play. Programs require use of paddles or joystick; contact manufacturer for details. COMPATIBILITY: For use on IBM and compatible computers or Apple Macintosh computers. SYSTEM REQUIRMENTS: Microsoft Windows XP or later or Apple Mac OS X.
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VISUOSPATIAL II
Visuospatial II is a series of seven visual spatial training programs. Perceptual/Motor I requires the user to position a line so that it mimics a target line. Guess Which Shape fills in a figure so that it emulates one of four, eight, or 16 target shapes; the user has to identify which target shape is being filled in. How Many Block requires the user to enter the number of blocks required to create a randomly-drawn pattern. Labyrinth is a 3-dimensional maze that is run within a designated time and penalty limit. Figure/Ground Perception requires identification of a drawing that emerges from a screen full of colored blocks within a time limit. Designer Patterns requires copying of a target design. Spatial Perception I requires the user to identify which block in a 5 x 5 matrix has just flashed on and off; the speed of presentation varies according to the number of correct and incorrect responses. Contact manufacturer for details on input devices appropriate for use with Visuospatial Skills II. COMPATIBILITY: For use on IBM and compatible computers or Apple Macintosh computers. SYSTEM REQUIRMENTS: Microsoft Windows XP or later or Apple Mac OS X.

