Learn About Life Science: K-2 Animals
By Ziko, Connie; ConnSENSE Bulletin, Vol. 5, No. 1Publication Date: March 2003
Evaluation of Sunburst Technology’s Learn About Life Science: Animals educational software in light of its use among three elementary school students with learning disabilities and one with autism. The program features five activities that are centered around learning about animals and their habitats: (1) Matching Game, in which students matched a mother animal with its baby, (2) Songs and Movies, in which students listen to songs with themes that aim to teach them about animals, (3) Pet Store, which requires students to place animals in their proper habitats, (4) Habitat Builder, in which children create habitats that would be the most appropriate for each animal, and (5) Animal Lessons, which quizzed the students on the information presented in the program’s activities. Learn About Life Science: Animals was very popular among all of the students, as the program features colorful graphics and fun, interactive activities. The author highly recommends the application to be used with students of all abilities.
Published by: ConnSENSE (Connecticut's Special Education Network for Software Evaluation) (Website:http://www.connsensebulletin.com)
NEAT (New England Assistive Technology) Marketplace (Web Site: http://www.neatmarketplace.org )
A.J. Pappanikou Center for Developmental Disabilities (Web Site: http://www.uconnucedd.org )
Connecticut Tech Act Project (Web Site: http://www.cttechact.com )
Link to text: http://www.connsensebulletin.com/lscience.html

