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Game for Improving Speed and Accuracy of Name Recall

By Zywiak, Matthew; Kulakowski, Derek; McLean, Andrew; Enderle, John; NSF 2008 Engineering Senior Design Projects to Aid Persons With Disabilities, pp. 192-193
Publication Date: 2011

Description of a computer game designed to improve the speed and accuracy of name recall in individuals with cognitive disabilities such as dementia and Alzheimer’s disease. The game is written in Visual Basic, a part of Microsoft Visual Studio developer suite. It includes voice recognition for older users who are not familiar with a computer. To allow for integration of the voice recognition software, a Microsoft software development kit containing a Speech Recognition Engine was used. The game consists of a Main Screen, a Game Screen, and a Load Pictures Screen. The Game Screen includes fields for inserting four choices in response to the query “Who Is This Individual?” as well as a field for picture insertion, an Enter button, and a timer display. A game feature allows individuals to save long lists of names and pictures without having to enter them every time a game is begun. The Game for Improving Speed and Accuracy of Name Recall was developed by engineering students at the University of Connecticut to allow individuals with memory impairments to practice naming friends and family. The cost for the computer game was negligible, as all programs and devices were provided by the university.
Published by: Creative Learning Press, Inc.   (Website:http://www.creativelearningpress.com)

Link to text: http://nsf-pad.bme.uconn.edu/2008/Chapter%2010,%20University%20of%20Connecticut.pdf
ISBN: ISBN 1-931280-15-0

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