Skip navigation
View an alternate layout of this website with limited styles and no horizontal scrolling
A.T. Literature- Cognitive and Perceptual Skills
- 3D Sound Interactive Environments for Problem Solving
- 3D-Finger - System for Auditory Support of Haptic Exploration in the Education of Blind and Visually Impaired Students - Idea and Feasibility Study
- A Case Study of a Five-Year-Old Child With Pervasive Developmental Disorder-Not Otherwise Specified Using Sound-Based Interventions
- A Computer-Based Procedure for Assessing Functional Cognitive Skills in Patients With Neurological Injuries: The Virtual Street
- A Curriculum for Training Patients with Peripheral Visual Field Loss to Use Bioptic Amorphic Lenses
- A Fairy Godfather for People with Cognitive Disabilities
- A Model for Implementing Computer Use With Infants District Wide
- A Retrospective Analysis of Technology Use Patterns of Students with Autism Over A Five-Year Period
- A Review of Play Attention
- A Review of Study Skill Programs for Dyslexic Students
- A Verbal Cuing Device for Persons With Brain Injury: Development and Proof-of-Concept Case Study
- Abstract Concept and Imagination Teaching Through Virtual Reality in People With Autism Spectrum Disorders
- An Internet Training Intervention for People With Traumatic Brain Injury: Barriers and Outcomes
- Asberger Syndrome Social Skills Games
- Assistive Technology for Students With Autism
- Assistive-Tech Connections: New Digital Products Target Needs of Autistic Children
- Building Robota, a Mini-Humanoid Robot for the Rehabilitation of Children With Autism
- Cause and Effect Learning Enclosure
- Classroom Robot Boosts STEM, Engages Children With Autism
- Clinical Report: Measuring the Effectiveness of Bioptic Telescopes for Persons with Central Vision Loss
- Collaborative Virtual Environment Technology for People With Autism
- Computer Activities to Support Communication and Language Development in Children Who Are Deaf-Blind
- Computer Assisted Instruction for Toddlers With Disabilities
- ConnSENSE Review: Puddingstone Place
- Cross-Cultural Use of Physical and Virtual Robots to Reveal Cognitive Understanding in Young Children
- Early Learning 1
- Effectiveness of the ISAAC Cognitive Prosthetic System for Improving Rehabilitation Outcomes With Neurofunctional Impairment
- Effects of Computerized Leisure Education on Self-Determination of Youth With Disabilities
- Efficacy of an Executive Function Intervention Programme in MS: A Placebo-Controlled and Pseudo-Randomized Trial
- Electronic Performance Support Systems: An Assistive Technology Tool for Secondary Students With Mild Disabilities
- Evaluation of a Personal Digital Assistant as a Self-Prompting Device for Increasing Multi-Step Task Completion by Students With Moderate Intellectual Disabilities
- From Logos to Orthographic Symbols: A Multilevel Fading Computer Program for Teaching Nonverbal Children With Autism
- Got Behaviors? Tips and Strategies for Dealing With Problem Behaviors
- Implementing Innovative Uses of Assistive Technology in the Classroom
- Information Technology Access for Elders With Cognitive Disabilities: Picture Planner Icon-Driven Activity Planning Software
- Innovation Without Boundaries
- Interactive Sensory Teaching and Learning
- Interactive Tactile Ball: A Device for Enforcing Cause and Effect Relationships
- Judy Lynn Software Reviews
- Laureate's New Sterling Editions: Featuring Optimized Intervention and the Sterling Administration System
- Life-Logging Camera Brings New Hope for Memory-Loss Patients
- Matching Card Game: A Game That Involves Easily Modified Matching Cards and Provides Visual Answers
- Memory Strategy Training in Spanish People With Moderate Intellectual Disabilities in a Technological Setting
- Microswitch Technology to Promote Adaptive Responses and Reduce Mouthing in Two Children with Multiple Disabilities
- Mind Reading: The Educational Software System that Teaches Emotions
- Myth Busting
- New Adaptations After a Brain Attack
- New Way to Make Switches
- Outdoor Play Activity Center
- Perspectives on Mobile Robots as Tools for Child Development and Pediatric Rehabilitation
- Practical Applications for Use of PDAs and Smartphones With Children and Adolescents Who Have Traumatic Brain Injury
- Reliability and Validity of the Awareness of Social Inference Test (TASIT): A Clinical Test of Social Perception
- Robots as Assistive Technology: Does Appearance Matter?
- Robots in the Classroom Help Autistic Children Learn
- Simultaneous and Delayed Video Modeling: An Examination of System Effectiveness and Student Preferences
- Social Skills Instruction for Adolescents With Emotional Disabilities: A Technology-Based Intervention
- Software Helps Students With Autism
- Specialized AAC Vocabulary
- Students in India Improve Literacy Skills Using Fast ForWord
- Success Stories: Using Video Stories to Connect, Communicate, and Create
- Talking - or Being - With the Animals: A Natural Part of AAC Solutions
- Teach-M: A Pilot Study Evaluating an Instructional Sequence for Persons With Impaired Memory and Executive Functions
- Technology for Improving Cognitive Function. A Workshop Sponsored by the U.S. Interagency Committee on Disability Research (ICDR): Reports from Working Groups
- Technology Solutions to Enhance Therapy for Communication and Cognitive Deficits for Under $30: Part Two of a Two-Part Series
- The Application of ABA to Technology: The Discrete Trial Trainer
- The Benefits of a Cognitive Orthotic in Brain Injury Rehabilitation
- The Five Ws of AAC and Autism
- The Power of Digital Pictures to Cognitively Engage the Student
- The Sixteen Cubes Game for Children Who Are Visually Impaired
- The Social Skills Game
- Therapy for Oral Apraxia, Dysarthria, and Developmental Speech Disorders
- Touch Screen Games: Software Providing Learning Activities, Curriculum Reinforcement, and Cause and Effect Stimulation
- Toy Robot May Help Children With Autism
- Toys That May Help Autism Therapy
- Use of a Structured Observation to Evaluate Visual Behavior in Young Children
- Use of the Westmead PTA Scale to Monitor Recovery of Memory After Mild Head Injury
- Using Assistive Technology to Teach Emotion Recognition to Students With Asperger Syndrome: A Pilot Study
- Using eKidTools Software Tools to Provide Behavior Support in General Education Settings
- Using Speech Generating Devices to Increase Communication, Literacy, and Interaction Skills of Individuals With Autism Spectrum Disorder
- Using Video Instruction Procedures With and Without Embedded Text to Teach Object Labeling to Preschoolers With Autism: A Preliminary Investigation
- Using Virtual Reality in Psychology: Virtual Worlds in Treating Agoraphobia and Acrophobia
- Video Supports for Teaching Students With Developmental Disabilities and Autism: Twenty-Five Years of Research and Development
- Virtual Reality in the Rehabilitation of People With Intellectual Disabilities: Review
- Virtually Real Activities
- Visualization of Personal Memory for Cognitive Support