A.T. Literature- Games and Puzzles
- A Brain-Computer Interface Based Attention Training Program for Treating Attention Deficit Hyperactivity Disorder
- A Video Game for Angry Teens
- Accessible Ball Maze
- Accessible Gaming: Shall We Play a Game? A Review of Two Accessible Gaming Platforms
- Accessible Toys for the Young and Young at Heart With Vision Loss
- Adaptive Videogame Platform for Interactive Upper Extremity Rehabilitation
- American Sign Language Recognition in Game Development for Deaf Children
- Anthony E. Gallucci: Playing Pool with AT
- Arm Rehabilitation Game
- Art-Science Project to Rehabilitate Brain Injuries
- Audio-Based Navigation Using Virtual Environments: Combining Technology and Neuroscience
- Baseball Kicking Game
- Blind Computer Users Are Playing by Ear
- Bocce Ball Scoring System II
- Boosting Inclusion in After School Activities With AT and Supplemental Services
- Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial
- Chess Automation Board (CAB)
- Combined Passive Stretching and Active Movement Rehabilitation of Lower-Limb Impairments in Children With Cerebral Palsy Using a Portable Robot
- Comparison of the Effects of Three Approaches on the Frequency of Stimulus Activations, via a Single Switch, by Students With Profound Intellectual Disabilities
- David Cameron Backs Video Games Centre for Disabled
- Design and Usability Testing of an Audio Platform Game for Players With Visual Impairments
- Determining the Effectiveness of the GAMECycle System as an Exercise Device
- Development and Testing of a New Biofeedback System
- Development of an Interactive Game Based Rehabilitation Tool for Dynamic Balance Training
- Development of an Interactive Rehabilitation Game Using the Nintendo WiiFit Balance Board for People With Neurological Injury
- Development of the GAMECycle Exercise System
- Disabled Children Get Adapted Toys to Help With Mobility
- Dynamic Stability Requirements During Gait and Standing Exergames on the Wii Fit® System in the Elderly
- Edmonton Based Technology Breathes New Life Into Physical Therapy
- Effectiveness of an Upper Extremity Exercise Device Integrated With Computer Gaming for Aerobic Training in Adolescents With Spinal Cord Dysfunction
- Embedded Assessment of Cognitive Performance With Elders' Use of Computer Games in a Residential Environment
- Energy Expenditure in Chronic Stroke Patients Playing Wii Sports: A Pilot Study
- Energy Metabolism During Activity Promoting Video Games Practice in Subjects With Spinal Cord Injury: Evidences for Health Promotion
- Epistemic Games as Career Preparatory Experiences for Students with Disabilities
- Eye-Controlled Computer Games for Disabled Children
- Game-Based, Portable, Upper Extremity Rehabilitation in Chronic Stroke
- Games Get Real With Tactile Tools
- Games Make Learning Braille Fun for Blind Children
- Games: Engaging Environments for Developing Skills
- Gaming Control Using a Wearable and Wireless EEG-Based Brain-Computer Interface Device With Novel Dry Foam-Based Sensors
- Help! I've Got Pac-Man Fever
- How a Blind Gamer Plays Zelda by Ear
- How to Play Beepball
- Improved Beepball
- Improving Accessibility of the Web With a Computer Game
- Innovative Interactions With Older Users
- Interactive Entertainment Systems for Learning
- Interactive Tactile Ball: A Device for Enforcing Cause and Effect Relationships
- Interactive Wheel of Fortune Game
- Interactive Wiimote Gaze Stabilization Exercise Training System for Patients With Vestibular Hypofunction
- Jigsaw Puzzle Therapy for Alzheimer’s Sufferers
- Key Steps in Developing a Cognitive Vaccine Against Traumatic Flashbacks: Visuospatial Tetris Versus Verbal Pub Quiz
- Living Longer, Living Better
- Making Captioning Easier With Automation
- Making Videogames Accessible for Disabled Gamers: The Value of Brand Equity
- Matching Card Game: A Game That Involves Easily Modified Matching Cards and Provides Visual Answers
- Modification of an Air Hockey Table for Recreational Use by People With Disabilities
- Modified Home Video Game Shows Promise for Improving Hand Function in Teens With Cerebral Palsy
- Mom Creates Safe Volume Earbuds for Children
- Motion Interactive Video Games in Home Training for Children With Cerebral Palsy: Parents’ Perceptions
- MUVEing Toward Accessibility
- MyBrainGames for MS Cognition
- Nintendo Wii Sports and Wii Fit Game Analysis, Validation, and Application to Stroke Rehabilitation
- Non-Speech Input and Speech Recognition for Real-Time Control of Computer Games
- Not Just Playing Around: A Review of Accessible Windows-Based Games
- Otherworldly Accessibility
- Participant Perceptions of Use of CyWee Z as Adjunct to Rehabilitation of Upper-Limb Function Following Stroke
- Pilot Study to Test Effectiveness of Video Game on Reaching Performance in Stroke
- Playing Cards Reader for People With Visual Impairments
- Putt-Putt Putter
- Reliability and Validity of the Microsoft Kinect for Evaluating Static Foot Posture
- Researchers Develop Low-Cost Stroke Rehabilitation Glove
- Researchers Explore How Video Game Technology Can Treat Brain Disorders
- Robot Helps Crack Autism Code
- Seeing Black and White
- Sitting Playfully: Does the Use of a Centre of Gravity Computer Game Controller Influence the Sitting Ability of Young People With Cerebral Palsy?
- Splish Splash Math
- Technology Solutions to Enhance Therapy for Communication and Cognitive Deficits for Under $30: Part Two of a Two-Part Series
- Tetris Therapy Against Amblyopia
- The Blind Fragging the Blind
- The Effects of Virtual Reality Game Training on Trunk to Pelvis Coupling in a Child With Cerebral Palsy
- The Equiliberator: A Balance Therapy Entertainment System
- The Games People Play: Adapting Games for Young Children
- The Gizmo
- The Use of Information and Communication Technology (ICT) Outside of School for Boys and Girls With Motor Disabilities
- Theme Amusement Parks Across the Country and Their Accessibility
- Universal Life: Multi-User Virtual Environments for People With Disabilities
- Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
- Use of Voice Input to Enhance Cursor Control in Mainstream Gaming Applications
- Video Game/Robotics Combo Designed to Help Stroke Victims Recover
- Virtual Iraq Targets Combat Disorders
- Virtual Reality Games for Rehabilitation of People With Stroke: Perspectives From the Users
- Virtual Reality Used for Blind to Map Real World
- Virtually Real Activities
- Wheelchairs and Exercise
- Wii-Gaming Could Aid Stroke Rehab
- Wiiiiii!: Adaptive Exercise That's Actually Fun

