A.T. Literature- Video Game
- A Video Game for Angry Teens
- Accessible Toys for the Young and Young at Heart With Vision Loss
- Adaptive Videogame Platform for Interactive Upper Extremity Rehabilitation
- American Sign Language Recognition in Game Development for Deaf Children
- Art-Science Project to Rehabilitate Brain Injuries
- Audio-Based Navigation Using Virtual Environments: Combining Technology and Neuroscience
- Blind Computer Users Are Playing by Ear
- Computer Games Help Autistic Children Read Faces
- David Cameron Backs Video Games Centre for Disabled
- Design and Usability Testing of an Audio Platform Game for Players With Visual Impairments
- Development of an Interactive Game Based Rehabilitation Tool for Dynamic Balance Training
- Development of an Interactive Rehabilitation Game Using the Nintendo WiiFit Balance Board for People With Neurological Injury
- Dynamic Stability Requirements During Gait and Standing Exergames on the Wii Fit® System in the Elderly
- Edmonton Based Technology Breathes New Life Into Physical Therapy
- Effects of Intensive Arm Training With the Rehabilitation Robot ARMin II in Chronic Stroke Patients: Four Single-Cases
- Embedded Assessment of Cognitive Performance With Elders' Use of Computer Games in a Residential Environment
- Energy Expenditure in Chronic Stroke Patients Playing Wii Sports: A Pilot Study
- Eye-Controlled Computer Games for Disabled Children
- Flex2Play: An Ankle Strength Training Device With Virtual Reality Interface for Children With Cerebral Palsy
- Game-Based, Portable, Upper Extremity Rehabilitation in Chronic Stroke
- Games Get Real With Tactile Tools
- Games: Engaging Environments for Developing Skills
- Gaming Control Using a Wearable and Wireless EEG-Based Brain-Computer Interface Device With Novel Dry Foam-Based Sensors
- Help! I've Got Pac-Man Fever
- How a Blind Gamer Plays Zelda by Ear
- Innovative Interactions With Older Users
- Interactive Entertainment Systems for Learning
- Living Longer, Living Better
- Making Captioning Easier With Automation
- Making Videogames Accessible for Disabled Gamers: The Value of Brand Equity
- Modified Home Video Game Shows Promise for Improving Hand Function in Teens With Cerebral Palsy
- Mom Creates Safe Volume Earbuds for Children
- Motion Interactive Video Games in Home Training for Children With Cerebral Palsy: Parents’ Perceptions
- MUVEing Toward Accessibility
- Nintendo Wii Sports and Wii Fit Game Analysis, Validation, and Application to Stroke Rehabilitation
- Non-Speech Input and Speech Recognition for Real-Time Control of Computer Games
- Participant Perceptions of Use of CyWee Z as Adjunct to Rehabilitation of Upper-Limb Function Following Stroke
- Pilot Study to Test Effectiveness of Video Game on Reaching Performance in Stroke
- Researchers Develop Low-Cost Stroke Rehabilitation Glove
- Researchers Explore How Video Game Technology Can Treat Brain Disorders
- Robot Helps Crack Autism Code
- Sitting Playfully: Does the Use of a Centre of Gravity Computer Game Controller Influence the Sitting Ability of Young People With Cerebral Palsy?
- Sony to Adapt PlayStation 3 Titles to Treat Lazy Eye in Children
- The Blind Fragging the Blind
- The Equiliberator: A Balance Therapy Entertainment System
- The Use of Information and Communication Technology (ICT) Outside of School for Boys and Girls With Motor Disabilities
- Universal Life: Multi-User Virtual Environments for People With Disabilities
- Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
- Use of Voice Input to Enhance Cursor Control in Mainstream Gaming Applications
- Video Game/Robotics Combo Designed to Help Stroke Victims Recover
- Virtual Iraq Targets Combat Disorders
- Virtual Reality Games for Rehabilitation of People With Stroke: Perspectives From the Users
- Virtual Reality Used for Blind to Map Real World
- Wheelchairs and Exercise
- Wii-Gaming Could Aid Stroke Rehab
- Wiiiiii!: Adaptive Exercise That's Actually Fun

