A.T. Literature- Games
- A Bumper Crop of Holiday Gifts for Disabled Kids
- Accessible Gaming
- Active Learning and the Exploration of Real Objects
- Adapting Games for Blind Children
- Affective Feedback: Learning Skills in the Virtual World for Use in the Real World
- Anthony E. Gallucci: Playing Pool with AT
- Attention Getter: Programs for Students With Severe Disabilities
- Computer Activities to Support Communication and Language Development in Children Who Are Deaf-Blind
- Determining the Effectiveness of the GAMECycle System as an Exercise Device
- Development and Testing of a New Biofeedback System
- Development of the GAMECycle Exercise System
- ESP Softworks: Computer Games for the Blind and Visually Impaired
- Evaluation Process Based on Users' Needs: Ergonomic Evaluation of Multimedia Games for Visually Impaired Children
- Games Get Real With Tactile Tools
- Good Toys for Blind Kids Fall 2004
- Help! I've Got Pac-Man Fever
- Innovative Interactions With Older Users
- Interactive PC Games for Blind Players?
- Libbraille: A Portable Library to Easily Access Braille Displays
- Matching Dyslexic Difficulties to Information Technology
- Modification of an Air Hockey Table for Recreational Use by People With Disabilities
- MyBrainGames for MS Cognition
- New Virtual Audio Computer Game for the Blind
- One-Handed in a Two-Handed World
- Rack 'Em
- Splish Splash Math
- Switching Your Way Through High School
- The Sixteen Cubes Game for Children Who Are Visually Impaired
- What Screen Readers Can Learn From Audio Games
- Wheelchairs and Exercise

