Skip navigation View an alternate layout of this website with limited styles and no horizontal scrolling
Menu
Skip to Quick Links

Memory Improvement Activity

Products are listed alphabetically.

Page 1 of 2    Next page »

  1. BUILD-A-SENTENCE Picture of BUILD-A-SENTENCE Build-a-Sentence is a language tutorial program designed for use by children with developmental or learning disabilities, autism spectrum disorder, language disabilities, or hearing impairments, or adults with aphasia. This interactive program strengthens labelling of nouns, verbs, and objects and production of 2- and 3-part sentences. Features include graded levels of difficulty; use of high frequency everyday vocabulary; modification of vocabulary to suit user needs; practice nouns or pronouns...[More Information]

  2. CAPTAIN'S LOG: THE COMPLETE COMPUTERIZED MENTAL GYM Picture of CAPTAIN'S LOG: THE COMPLETE COMPUTERIZED MENTAL GYM The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk...[More Information]

  3. CON-SIGN-TRATION 1, 2, 3, & 4 Picture of CON-SIGN-TRATION 1, 2, 3, & 4 Con-SIGN-tration 1, 2, 3, and 4 are memory improvement and sign language programs designed for use by individuals who are deaf or hard of hearing. Each program comes on a CD-ROM that includes game programs that teach over 250 words in sign and English. Games can be played at two levels of difficulty. The program keeps score and randomizes every time it is played. Words are taught in 10 categories. In Con-SIGN-Tration, the categories are actions, numbers, time, food, colors, animals, people, oppo...[More Information]

  4. COUNT TO THE BEAT ELMO (MODEL 3917) Picture of COUNT TO THE BEAT ELMO (MODEL 3917) Count to the Beat Elmo, model 3917, is a touch activated toy designed for use by children with upper extremity, severe physical, or cognitive disabilities. Turn on the switch and then push any of the colored buttons to start Elmo. He says "Follow the leader" and then the user follows his light pattern of up to 5 colors. POWER: Uses 3 double-A batteries. DIMENSIONS (WxHxD): 10.5 x 5 x 9 inches. ...[More Information]

  5. DAKIM BRAINFITNESS SOFTWARE Picture of DAKIM BRAINFITNESS SOFTWARE Dakim BrainFitness Software is a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. This software provides a structured system of exercises designed to help the user stimulate six essential cognitive domains: short-term memory, long-term memory, language, computation, visuospatial orientation and critical thinking. Dak...[More Information]

  6. DAKIM BRAINFITNESS SYSTEM Picture of DAKIM BRAINFITNESS SYSTEM The Dakim BrainFitness System is a computer with touch screen that comes with a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. The system consists of a touch screen computer (with no keyboard or mouse), a pair of stereo headphones, and the Dakim BrainFitness Software (see separate entry), which is preloaded onto th...[More Information]

  7. DISH IT UP! Dish It Up is an independent living skills program designed for use with children with learning and cognitive disabilities. This restaurant-based game-style program requires players to match cards to pictures on guest checks to earn tips. The one who earns five dollars wins....[More Information]

  8. FOLLOWING DIRECTIONS: LEFT AND RIGHT Picture of FOLLOWING DIRECTIONS: LEFT AND RIGHT Following Directions: Left and Right is a tutorial program designed to provide practice in following directions and use of short term memory while reinforcing left/right discrimination concepts for children and adults with language learning disabilities, developmental disabilities, physical disabilities, autism and attention deficit disorders. In ten activities of increasing difficulty, students are asked to move objects to particular positions on the screen using the commands "left" and "right....[More Information]

  9. LISTEN TO THIS Listen to This is a memory improvement activity designed to provide repetive practice in the five areas of categorization, word retrieval, auditory association, problem solving, and auditory memory for persons with cognitive disabilities or non-verbal individuals of any age. No reading is required to successfully complete the exercises....[More Information]

  10. MEMORY BOARD GAME --- CUSTOM ADAPTATION --- PURPOSE: To provide a group memory improvement activity at a day center for seniors. The center had requested a large, lightweigheight board game that could be mounted on a whiteboard stand and removed when not in use. The game requires players to choose two numbers from the array on the board, and if the pictures on the reverse match, the player keeps the pair. The winner is the player with the greatest number of pairs. To make the board, a piece of Masonite was cut to...[More Information]

  11. MEMORY GAME The Memory Game is a memory improvement activity designed for use with individuals with cognitive disabilities. One of nine double-sided activity cards is slipped inside the board and the user lifts off the round covers one at a time to search for logical matches among the images....[More Information]

  12. MOTHER GOOSE SAYS (MODEL 4013) Mother Goose Says, model 4013, is an auditory game designed to improve cognitive skills, memorization, matching and sorting for children with a learning disability. Mother Goose is the main character who guides children through common nursery rhymes that they can listen to and recite as they learn to read and build language skills. Included are four colorful game boards that teach shapes, colors, numbers, and matching skills. The game can be used by one or two palyers....[More Information]

  13. NOAH'S ARK MEMORY GAME The Noah's Ark Memory Game is a memory improvement activity designed for use with children with cognitive disabilities. The game designed for up to four players, also helps develop matching skills and aids players in learning to recognize animals. Each player is given an ark card with the goal of filling it with pairs of male and female animals. Each pair shows the same species, but in subtly different ways. The set includes four ark cards, 48 animal cards, and a guide....[More Information]

  14. RACE THE CLOCK Race The Clock is an academic tutorial program designed to develop memory skills with verbs and word matching for individuals with a developmental disability. This program improves concentration skills, expands memory capabilities, improves verb vocabulary and builds quick response. It also teaches picture/picture, picture/word and word/word matching. There are five different options for customizing the program to the child's needs. COMPATIBILITY: APPLE, IBM. SYSTEM REQUIREMENTS: Available for M...[More Information]

  15. TALKING MAZE GAME The Talking Maze Game is a voice output game program designed for use by individuals who are blind or have low vision. This game of memory and spatial awareness features a series of mazes of increasing difficulty. The player must navigate each maze, colliding with the walls as few times as possible. The player must also memorize the moves they make as they navigate the maze to avoid too many unnecessary steps. The game can help young children gain awareness of the environment and how to move aro...[More Information]

  16. TOUCH IT! CONCEPTUAL SKILLS Touch It! Conceptual Skills is a set of seven cognitive skills training programs for the IBM TouchWindow system. (See separate entry.) These computer software programs are designed to teach and assist persons with cognitive disabilities in developing short-term memory, basic reasoning, visual scanning, categorizing, and perceptual discrimination with a focus on memory enhancement, basic reasoning, and conceptualization of abstract ideas. The programs are interactive; users participate with the t...[More Information]

  17. VISUAL MEMORY GAME The Visual Memory Game is a memory improvement activity designed for use with individuals with cognitive disabilities. This activity consists of a wooden tray with 16 recessed circular "hiding spots" and lids with knobbed handles. Stickers, pictures, small shapes, small candies, etc. can be hidden in the recesses to create a memory activity. DIMENSIONS: The board is 12 x 12 inches and the lids are 1.75 inches deep....[More Information]

  18. WEBBER PHOTO CARDS - ANIMALS (MODEL WFC-03) Picture of WEBBER PHOTO CARDS - ANIMALS (MODEL WFC-03) Webber Photo Cards - Animals, model WFC-03, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content/game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following animals: lion; tiger; elephant; zebra; giraffe; kangaroo; monkey; alligator; bear; raccoon; owl; frog; butterfly; horse; rabbit; goat; penguin; spider; ...[More Information]

  19. WEBBER PHOTO CARDS - AROUND THE HOME (MODEL WFC-06) Picture of WEBBER PHOTO CARDS - AROUND THE HOME (MODEL WFC-06) Webber Photo Cards - Around the Home, model WFC-06, are photo cards designed for use by children with cognitive disabilities. The deck has card pairs that can be used for memory, match-up, and "Go Fish" games. The deck has 62 cards in 31 pairs, showing stove; chair; towels; refrigerator; toilet; laundry; telephone; television; computer; tricycle; clock; cat; dog; sink; vacuum cleaner; flowers; hammer; breakfast; garbage can; clothes; shoes; salt and pepper; frying pan; hair dryer; groceries; rug...[More Information]

  20. WEBBER PHOTO CARDS - EVERYDAY GO-TOGETHERS (MODEL WFC-08) Picture of WEBBER PHOTO CARDS - EVERYDAY GO-TOGETHERS (MODEL WFC-08) Webber Photo Cards - Everyday Go-Togethers, model WFC-08, are photo cards designed for use by individuals with cognitive disabilities. The deck has 62 cards in 31 pairs consisting of a scene card and a match-up object card. The cards can be used for Memory, Match-up, and "Go Fish" games. The deck includes content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). Scene / match-up pairs include baby - bottle; groceries - cart; monkey - banana; mouse - ch...[More Information]

  21. WEBBER PHOTO CARDS - FOODS (MODEL WFC-04) Picture of WEBBER PHOTO CARDS - FOODS (MODEL WFC-04) Webber Photo Cards - Foods, model WFC-04, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following foods: pineapple, bananas, fruit bowl, apples, oranges, strawberries, popcorn, tomatoes, cucumbers, corn, carrots, grapes, broccoli, mushrooms, potato, ...[More Information]

  22. WEBBER PHOTO CARDS - OCCUPATIONS (MODEL WFC-01) Picture of WEBBER PHOTO CARDS - OCCUPATIONS (MODEL WFC-01) Webber Photo Cards - Occupations, model WFC-01, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content/game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following occupations: chef; photographer; barber; veterinarian; fire fighter; mother; father; gardener; carpenter; dentist; teacher; food worker; dancer; cro...[More Information]

  23. WEBBER PHOTO CARDS - SPORTS GO-TOGETHERS (MODEL WFC-05) Picture of WEBBER PHOTO CARDS - SPORTS GO-TOGETHERS (MODEL WFC-05) Webber Photo Cards - Sports Go-Togethers, model WFC-05, are photo cards designed for use by children with cognitive disabilities. The deck has a total of 60 cards showing 15 athletes and 15 related sports objects. The cards can be used for Memory, Match-up, and "Go Fish" games (for example, match the helmet to the football player). The deck includes content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). Cards show baseball player - ball, glove and b...[More Information]

  24. WEBBER PHOTO CARDS - THINGS TO WEAR (MODEL WFC-07) Picture of WEBBER PHOTO CARDS - THINGS TO WEAR (MODEL WFC-07) Webber Photo Cards - Things to Wear, model WFC-07, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content/game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following clothes: gloves; sweater; winter coat; shorts; t-shirt; blouse; skirt; dress; shoes; tights; underwear; scarf; slippers; galoshes; diaper; neckla...[More Information]

  25. WEBBER PHOTO CARDS - VERBS (MODEL WFC-02) Picture of WEBBER PHOTO CARDS - VERBS (MODEL WFC-02) Webber Photo Cards - Verbs, model WFC-02, are photo cards designed for use by children with cognitive disabilities. The cards can be used for Memory, Match-up, and "Go Fish" games. Two decks include 124 action word cards in 62 pairs, with content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). Activities depicted include watering, ironing, eating, skiing, selling, changing, brushing, smelling, running, flying kite, reading, playing violin, blowing, ...[More Information]

Page 1 of 2    Next page »

View discontinued Products (9)

AbleData, 8630 Fenton Street, Suite 930, Silver Spring, MD 20910. 1-800-227-0216.
Maintained for the National Institute on Disability and Rehabilitation Research of the U.S. Dept. of Education
by ICF Macro under Contract No. ED-04-CO-0018/0007.

The records in AbleData are provided for information purposes only. Neither the U.S. Department of Education nor ICF Macro has examined, reviewed, or tested any product, device, or information contained in AbleData. The Department and ICF Macro make no endorsement, representation, or warranty express or implied as to any product, device, or information set forth in AbleData. The views expressed on this site do not necessarily represent the opinions of the Department of Education, the National Institute on Disability and Rehabilitation Research, or ICF Macro.