Educational Game
Products are listed alphabetically.
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100 HOOPS BASKETBALL COUNTING GAME
The 100 Hoops Basketball Counting Game is an educational game designed for use by children with cognitive or learning disabilities or eye-hand coordination disabilities. This game teaches numbers in both English and Spanish; counting from one to one hundred; skip counting by twos, fives, and tens; counting backwards;
goal setting; and physical coordination and skills. The game features rally sounds and a cheering crowd for encouragement and enables the user to select a counting mode and languag...[More Information]
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ALPHABOXES --- DO IT YOURSELF --- PURPOSE: To teach braille letter recognition to pre-readers. The activity uses a container with six compartments to represent a braille cell (a muffin tin or a plastic box divided into three rows of two compartments each).Children arrange objects starting with the corresponding letter in the compartment(s) to match the pattern of the braille letter. The number of items used corresponds to the number of dots that form the letter. For example, one plastic apple might represe...[More Information]
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BODY KEYBOARDING
Body Keyboarding is an educational game designed to teach the computer keyboard layout to children cognitive or physical disabilities. It also helps students develop skills in hopping, jumping, spatial awareness, form constancy, auditory and visual memory, directionality, laterality, and discrimination. Players engage in a variety of gross-motor activities using a large color-coded floor mat and four sets of activity cards. All activities can be modified to meet a wide range of ability levels an...[More Information]
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CLICK AND CREATE ARTICULATION BOARD GAMES SOFTWARE (MODEL N59-9)
Click and Create Articulation Board Games Software, model N59-9, is speech remediation game software designed for use by speech therapists to create board games for children with speech disabilities. The program contains thousands of words and pictures that represent all articulation sounds, and can be used to create personalized games that motivate students to practice. The user can add words to the master list and code them by sound, position, and number of syllables for use on game boards. Bo...[More Information]
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COMPUTER FINGERS Computer Fingers is an educational game program designed for use by children who are deaf or hard of hearing. The games enhance vocabulary and teach fingerspelling and phonics skills. In the Computer Game, players first explore the keyboard to see the relationship between upper and lower case letters, the manual alphabet, and cued letters, then choose a word to spell from three sets of 10 words each. Words come to life as they are spelled. In the Matchup Game, players match letters to handshapes...[More Information]
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COUNT TO THE BEAT ELMO (MODEL 3917)
Count to the Beat Elmo, model 3917, is a touch activated toy designed for use by children with upper extremity, severe physical, or cognitive disabilities. Turn on the switch and then push any of the colored buttons to start Elmo. He says "Follow the leader" and then the user follows his light pattern of up to 5 colors. POWER: Uses 3 double-A batteries. DIMENSIONS (WxHxD): 10.5 x 5 x 9 inches. ...[More Information]
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CUE THAT WORD! Cue That Word! is a cued speech auditory-visual sign language training program designed for use by individuals who are deaf or hard of hearing. Beginning cuers learn to cue and cue-read, using all hand shapes and locations with over 200 colorfully-illustrated simple words. Cues can be viewed in speed-adjustable animation or in real-time video. The user can choose whether to practice words grouped by vowels or subjects, and whether to play in "learn" or "game" mode. In the Cue-Reading Game, playe...[More Information]
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ENTIRE WORLD OF R SAY AND SEQUENCE PLAYING CARD SYSTEM
The Entire World of R Say and Sequence Playing Card System is an educational game designed for use by children age four and up through adults with communication or speech disabilities. This system is a multi-use articulation remediation tool for the /r/ phoneme. This set contains six cards decks of 27 paired cards for each different vocalic /r/—AR, AIR, EAR, ER, IRE, and OR. Each card deck is uniformly organized with nine (9) words each for initial, medial and final word positions. Three of the ...[More Information]
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FIRST COLOR WORDS First Color Words is educational game software designed for use by children who are deaf or hard of hearing. It includes five game programs designed to teach ten basic colors and how to read and spell their names. One game program, the Rainbow Game, teaches the colors using American Sign Language, cued speech, fingerspelling, or speech. Live video is used for signing, cueing, and fingerspelling. The other four game programs (the Butterfly Game, the Cat Puzzle Game, the Star Game, and the Zebra G...[More Information]
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GUIDELINES AND GAMES FOR TEACHING EFFICIENT BRAILLE READING Guidelines and Games for Teaching Efficient Braille Reading, by Sally S. Mangold and Myrna R. Olson, is a manual for teaching braille designed for use by teachers of individuals who are blind or have low vision. It presents a general reading program adapted to the needs of braille readers, based on research in the areas of rapid reading and precision teaching. Educational braille games are included. This 116-page paperback was originally published in 1981. ISBN: 0-89128-105-3....[More Information]
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HAPPY GEESE
Happy Geese is a modified game program designed for use by parents or teachers working with children with autism and cognitive or learning disabilities. This iPad application (or app) includes two classic board games - The Game of the Goose and Snakes & Ladders - and is designed to help children learn each game one step at a time. Happy Geese features 24 game chips with cute figures of people and animals and seven different dice with colors, shapes, letters and numbers. The app is intended to he...[More Information]
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I CAN CUE 2 I Can Cue 2 is a visual sign language training software program designed for use by individuals who are deaf or hard of hearing. This CD-ROM contains two programs that teach intermediate cueing techniques and build skills in reading cues. Each program features a speed-adjustable animated cuer and sequenced lessons for learning and self-testing. Cue Those Phrases! has lessons that focus on consonant blends and clusters, liaisons, taps, and flicks, emphasizing everyday, common phrases. Users can c...[More Information]
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I CAN SPELL! I Can Spell! is a vocabulary enhancement program and educational game software designed for use by children who are deaf or hard of hearing. This CD-ROM includes Word Scrambler and Word Speller game programs to help players build skills in spelling and vocabulary with over 475 words and pictures. Players can use the spelling lists provided or make a customized list using the included spelling editor. For persons who use Cued Speech, cues are available for each picture, and can be added for new w...[More Information]
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LEAPS AND BOUNDS - SWITCH ACCESS
Leaps and Bounds - Switch Access is a switch-adapted pre-reading tutorial program designed for use by children with cerebral palsy or fine motor, neurological, or upper extremity disabilities. Combining the most switch friendly activities from the Leaps and Bounds series (see separate entries), this program provides scanning and step switch accessability as well as mouse and keyboard access. This program uses bright and colorful characters to stimulate the imagination of young learners and encou...[More Information]
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LITERACY CUBE (MODEL 4067C)
The Literacy Cube, model 4067C, is an educational aid designed for use by individuals with cognitive or communication disabilities. Used like dice, whatever image lands on top is the subject of the discussion. It can be used to improve vocabulary, letter recognition, sound recognition, and literacy skills. This large cube has six clear plastic pockets hold pictures, words, or letters (not included). The pockets can also store extra pictures. DIMENSIONS: 4.5 inches square....[More Information]
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MATCH PIX Match Pix is educational game software designed for use by children who are deaf or hard of hearing. This program contains six games that teach children to read over 150 words important for beginning readers. Words are organized in fourteen player-selectable word groups such as animals, numbers, and colors, each with 10 or more words. Three games (Matchup, Tic Tac Toe, and Bingo) match pictures to printed words, while three other games present words by American Sign Language signs, fingerspellin...[More Information]
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MILBAT MEMORY GAME
The Milbat Memory Game is a perception game designed for use by children with cognitive or neurological disabilities. Made of wood and Plexiglas, the game requires players to draw metal balls through the maze with a magnet to place the balls in the holes according to the pattern on the included cards. OPTIONS: Hand strap for the magnet....[More Information]
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MONKEY'S UNCLE READING GAME -----"DO IT YOURSELF ENTRY" ----- PURPOSE: To assist individuals with low vision or blindness in learning to read Braille. A version of "Old Maid," the cards, created on index cards, have animals' names written on them in Braille and print. One card has a fuzzy-textured red or other brigh color circle on it and is the "Monkey's Uncle." All of the cards are dealt face down among at least three players. Players remove and set aside any pairs in their hands. The player to the left of the dealer dra...[More Information]
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PARTS OF A WHOLE PUZZLE (MODEL 962)
The Parts of a Whole Puzzle, model 962, is an educational game and eye-hand coordination and perceptual training activity designed for use by children with upper extremity disabilities. This geometric shape maze has large knobbed pieces, each representing half of a geometric shape (a circle or a square). The child slides one half of a shape through the maze to match up with the other half. Messages can be pre-recorded so that when the child makes a correct match, the child is rewarded with a sto...[More Information]
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PAWS SIGNS STORIES Paws Signs Stories is an American Sign Language (ASL) training program designed for use by children who are deaf or hard of hearing. It consists of a computer software CD-ROM with five stories and 15 educational games (three for each story). The stories are designed to teach early ASL skills, including visual discrimination, facial expression, sign location, and signs accompanied by movement (classifiers). The stories use repetition, patterned language, and predictable structure to encourage ear...[More Information]
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PICTURE SYMBOL LOTTO GAME
The Picture Symbol Lotto Game is a perceptual training activity designed for use by children with cognitive disabilities. Each game includes four sturdy lotto boards and thirty-six matching cards. The game strengthens symbol recognition, matching, and color-coding skills. It can be played by 1 to 4 players....[More Information]
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PLAY ATTENTION Play Attention is a biofeedback-based cognitive and behavioral training program designed for use by children with cognitive or learning disabilities affecting attention, concentration, or focus. The system includes a sensor-lined helmet that is worn by the child. The sensors monitor the child's attentive state and cognitive process, which is fed into a small interface system that attaches to a computer (not included). Users complete a series of video game-like exercises that are controlled by th...[More Information]
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SIGN IT! Sign It! is a sign language training game designed for use by individuals with hearing disabilities. Designed for one to six players, the game teaches sign languages and includes a board, a die, cards, and a copy of "Signing Illustrated" by Mickey Flodin....[More Information]
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SOCIAL SKILL BUILDER I & II
Social Skill Builder I and II are board games designed for use by children and adults with autism or cognitive disabilities. These two board games teach social, interpersonal, safety, and problem-solving skills. Game I is designed primarily for children ages 6 to 13. It utilizes GO DO cards to help children practice initiating social interactions, greetings, and conversation skills. The WHAT IF cards help children learn problem-solving techniques for common situations, and the MIRROR cards help...[More Information]
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SOUND SMART
SoundSmart is a cognitive skills tutorial program and auditory training activity designed to improve listening skills, following directions, phonemic awareness, working memory, mental processing speed, and impulse control. It is a set of 11 entertaining, multi-level talking Bingo games organized in three modules. (1) Attention Coach - (Beginner, Intermediate, Advanced). In this module, spoken instructions become increasingly complex as the player progresses through a series of alphabet games. Th...[More Information]
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