Problem Solving Program
Products are listed alphabetically.
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CAPTAIN'S LOG: THE COMPLETE COMPUTERIZED MENTAL GYM
The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk...[More Information]
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CAUSE 'N EFFECT (MODELS 1110, 1120, 1130) Cause 'n Effect (Models 1110, 1120, 1130) is a fun and simple program designed to teach the basic principles of cause and effect to the student. This basic program, designed to be suitable for first-time computer users, includes four different activities in which the student must initiate, change, or stop some activity on the computer screen. Two of the activities provide sound and motion which the student may observe at the earliest age, and which do not require a response from the student. Res...[More Information]
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COGS
COGS is a problem solving and communication skills training program designed for use by adults with profound cognitive disabilities. Activities are presented through a series of modules designed to facilitate communication between users and caregivers. Modules include Emotions, Spatial Relationships, Choice Restaurant, Lost Keys, and Draw. The modules present real life scenarios in a way that is age-appropriate for adults. With respect for individuality, the modules are designed to stimulate use...[More Information]
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COLORCARDS INTERACTIVE: EVERYDAY OBJECTS
ColorCards Interactive: Everyday Objects is a problem solving program and visual training activity designed for use by children with neurological, cognitive, or visual disabilities. This program reinforces key skills in visual discrimination, problem solving, number skills, concentration and attention, and semantics/categorization. Six activities offer three levels of audio and visual help, and concentrate on key areas. Activities include Match the Picture with picture to picture matching, audio...[More Information]
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CRITICAL THINKING FOR EVERYDAY SITUATIONS (CTES) Critical Thinking for Everyday Situations is a cognitive skills tutorial and problem solving skills training program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 18 duplicatable interactive CD-ROMs with activity sheets and 18 online lessons can be used by high school students and adults independently or in groups. The lessons were designed to provide students with an opportunity to learn and practice critical thinking skills, formulate their th...[More Information]
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DISCRIMINATION, ATTRIBUTES AND RULES Software for kindergarten to sixth grade students. Teaches problem solving through working with attributes, discovering secret rules, classification, guessing rules from examples, visual discrimination, mental transposition, logic, and using attributes as clues.Three packages targeted for three age groups; teacher's guide included. Compatible with a 48 K Apple or Corvus. Requires a color monitor....[More Information]
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EARLY CONCEPTS Early Concepts is a pre-reading tutorial program, a cognitive skills tutorial program, a training system for matching/sorting/assembly, and a problem solving program designed to teach children, ages 3 to 5 years, the concepts of what is missing from an object, and matching objects. One to four children may participate using single-switch or touchWindow (see separate entry) operation. The scanning speed (time that the cursor remains on a selection waiting for a user to make a selection) may be ad...[More Information]
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EDMARK PUZZLEMAKER Edmark PuzzleMaker is a cognitive skills tutorial program designed to provide practice in figure ground discrimination, problem solving and understanding spatial relationships for children with a developmental or physical disability. The Edmark PuzzleMaker scrambles the image and (if selected) starts the game clock, setting the stage for the challenge of moving the pieces back to their proper screen position. You may select one of 12 pre-loaded illustrations, or create and import your own. Spe...[More Information]
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EFFECTIVE USE OF OBJECTS: A PROCESS CENTERED INTERVENTION (MODEL 7-35500-00)
Effective Use of Objects: A Process Centered Intervention, model 7-35500-00, is a problem solving program designed for use by parents and professionals teaching problem solving skills to children with cognitive or learning disabilities who are blind or have low vision. This program helps individuals develop task-oriented behavior that is self-regulating. It focuses on the kinds of problem solving skills that encourage the functional use of objects. The first section stresses task orientation and...[More Information]
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FATTY BEAR'S BIRTHDAY SURPRISE Fatty Bear's Birthday Surprise is a cognitive skills tutorial program designed to develop problem-solving skills for individuals with a cognitive or physical disability. The computerized storybook unfolds under the student's direction as they point ad click their way through an open-ended interactive adventure. Different outcomes depend on choices made by the student. It is designed to develop problem solving skills and critical thinking skills as students interact with compelling characters and...[More Information]
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FLIP IT AND SLIDER
Flip It and Slider is a cause and effect training program designed for use by children in pre-kindergarten through first grade with visual or cognitive disabilities. The Flip It part of the program jumbles a part of a picture vertically and horizontally. The user identifies the jumbled area, clicks to fix it, and is rewarded by a playful sound. Slider creates a simple sliding picture puzzle. Users slide the part of the picture into place to complete the picture. An extensive assortment of pictur...[More Information]
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GETTING ALONG FOR SUCCESS (GASMC) Getting Along for Success curriculum is a personal skills and independent living skills tutorial program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 17 duplicatable books, 17 duplicatable CD-ROMs, and 17 online lessons can be used by high school students and adults. This series is designed for students to use independently or in groups and is designed to help equip students with the knowledge and skills to be successful, happy, and think well ...[More Information]
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HAPPY GEESE
Happy Geese is a modified game program designed for use by parents or teachers working with children with autism and cognitive or learning disabilities. This iPad application (or app) includes two classic board games - The Game of the Goose and Snakes & Ladders - and is designed to help children learn each game one step at a time. Happy Geese features 24 game chips with cute figures of people and animals and seven different dice with colors, shapes, letters and numbers. The app is intended to he...[More Information]
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LACE & LINK (MODELS LR-2318, LR-231, & LR-2320) Lace & Link is a tactile alphabet puzzle designed to encourage sequencing knowledge while teaching matching and sorting for individuals who have physical, visual or cognitive disabilities. The crepe rubber letters with frames link only to the next succeeding letter, or uppercase to lowercase of the same letter. The washable letters can also be placed on the floor, as a jumping or stepping game. The textured, hole-punched letters can be recognized by feel, or laced to reinforce letter shapes. ...[More Information]
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LEAPS AND BOUNDS 3
Leaps and Bounds 3 is a pre-reading tutorial program designed for use by pre-school children with learning disabilities. Colorful elephants carrying whimsical characters on their heads lead children into six activities with opportunities for experimentation, problem solving, language development, fine motor skill development, sound discrimination, and more. Children experiment with an on-screen machine to figure out how to make sausages and then squeeze them into a hungry monster's dish. The Mak...[More Information]
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LISTEN TO THIS Listen to This is a memory improvement activity designed to provide repetive practice in the five areas of categorization, word retrieval, auditory association, problem solving, and auditory memory for persons with cognitive disabilities or non-verbal individuals of any age. No reading is required to successfully complete the exercises....[More Information]
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MAXIMANIA
Maximania is a problem and academic tutorial program designed for use by children with cognitive disabilities. The six-chapter story of Max, Goober, Magpie, Selma, and the Flying Boot offers graphics, animation, and music to enliven puzzles, games, and problem-solving activities. Characters often speak in rhyme and each chapter contains matching, sorting, sequencing, and comprehension activities that help students develop essential literacy and thinking skills. Teachers and students have the op...[More Information]
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MICROWORLDS Microworlds is a reading tutorial program designed for use by children with learning disabilities. Children explore the house and garden with Sam and Jo, their animated guides. Interactive activities in a colorful environment help develop early skills. Activities include simple matching games, decision-making activities, and early reading exercises. Users can feed birds, water flowers, have a bath, and design a room as they develop mouse control and early reading skills. The program offers full ...[More Information]
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NO-GLAMOUR AUDITORY PROCESSING INTERACTIVE SOFTWARE
No-Glamour Auditory Processing Interactive Software is an auditory perceptual training program designed for use by children with learning or communication disabilities. This software uses a multi-sensory approach to training students in auditory processing skills, from simple auditory reception to complex problem solving tasks. The program improves auditory processing skills in these areas: auditory reception, following directions, recognizing absurdities, phonological awareness, details, exclus...[More Information]
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PICTURE THIS! PICTURE SWITCHER
Picture This! Picture Switcher is a cause and effect training program designed for use by children with cognitive, visual, perceptual, and upper extremity disabilities. This program gives children using a single switch grid-style access to the activities of Knockout and Reveal and Flip It and Slider (see separate entries). The package includes a wide range of activities. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, CD-ROM drive, and W...[More Information]
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PUTT-PUTT GOES TO THE MOON Putt-Putt Goes to the Moon is a cognitive skills tutorial program designed to develop logic and critical thinking skills for individuals with a cognitive or physical disability. Students help Putt-Putt and Rover, who accidentally land on the moon, rebuild a rocket and accomplish a few good deeds for the Moon People before they can return home. Hundreds of secret click points turn Putt-Putt into an animated story that unfolds under students' direction with a variety of outcomes. This program is a...[More Information]
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PUTT-PUTT JOINS THE PARADE Putt-Putt Joins the Parade is a cognitive skills tutorial program designed to develop critical thinking and problem solving skills for individuals with a cognitive or physical disability. Students help Putt-Putt tackle the local car wash, explore a toy store, rescue a lost puppy, and more, before heading to his front row spot in the parade. Students have direct control over the actions in the interactive story, which offers activities and logic puzzles to challenge the individual. Outcomes will ...[More Information]
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SAMMY'S SCIENCE HOUSE Sammy's Science House is an academic tutorial program designed to build early science skills for children with physical or cognitive disabilities. The program is designed to develop important skills and thought processes for scientific learning including sorting, sequencing, and problem solving. Students will expand their science vocabulary as they learn about plants, animals, seasons and weather. They also observe, classify, construct, compare, and experiment. All directions are graphical or sp...[More Information]
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SEQUENCES
Sequences is an academic tutorial program designed for use with children with cognitive and perceptual disabilities. This program offers a variety of activities whose steps can be arranged in increasing or decreasing. Among the activities depicted in the 30 sequences are building a snowman, blowing up a balloon, erasing a blackboard, and painting a picture. As the sequences are pieced together, children are rewarded with cheers. This text-free program features colorful graphics, audio, and fun a...[More Information]
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SHAPE MATCH PUZZLE The Size Match Puzzle is a tactile puzzle designed to encourage problem solving while teaching matching and sorting for individuals who have physical, sensory or cognitive disabilities. The colorful puzzle is also visually stimulating for individuals with low vision. Four basic shapes and variations of each add up to this puzzle's 12 challenging shapes. Children are introduced to shapes and learn matching and organizational skill development....[More Information]
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