Control Switch Training Program
Products are listed alphabetically.
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ACCESS PACK SWITCH CLICK SAMPLER
--- DISCONTINUED. (Verified 1/2004) RETAINED IN DATABASE FOR REFERENCE. --- The Access Pack Switch Click Sampler is a mouse emulator and control switch training program package designed for use by children with upper extremity disabilities. This package includes the Switch Click by Tash (see separate entry) and a single disk with "Frog & Fly: Feed the Frog," Switch Arcade: Balloons," Scan & Match: Insects," and "Switch Puzzle: Painted Faces." These programs are single-switch programs focussing o...[More Information]
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ADULT SWITCH PROGRESSIONS --- DISCONTINUED. (Verified 3/2001) RETAINED IN DATABASE FOR REFERENCE. --- Adult Switch Progressions is a control switch training program designed for use by individuals with upper extremity disabilities. This program contains four simulation activities that are designed for those making the transition from randomly activating a single switch to activating a switch with specific timing, relative to real-life tasks appropriate for adults. The skills taught include cause/effect and attending to ...[More Information]
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BUILD-A-SCENE --- DISCONTINUED. (Verified 3/2001) RETAINED IN DATABASE FOR REFERENCE. --- Build-A-Scene is an adaptation of a software program from the Early and Advanced Switch Games disk from R J Cooper (see separate entry). The game involves building a color picture: each time a switch is hit, a new piece of the picture is added. Four pictures are included. If the program is used with an Echo speech synthesizer (recommended; see separate entry), words and sounds are produced along with the picture. Animate...[More Information]
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EYE TRACKING TRAINER (MODELS 1158, 1158-8, 1159) --- DISCONTINUED. (Verified 08/2008) RETAINED IN DATABASE FOR REFERENCE. --- ...[More Information]
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JOIN THE CIRCUS --- DISCONTINUED. (Verified 10/2000) RETAINED IN DATABASE FOR REFERENCE. --- Join the Circus is a control switch training program designed to train the user on a single switch which controls the action of three circus acts. This program can also be used for visual motor training or to stimulate language interaction. Four levels of play are included. The first level allows the user to hit the switch and watch a circus act from start to finish. The second level requires two switch activations: one...[More Information]
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LEARN TO SCAN (MODEL S72) --- DISCONTINUED. (Verified 10/2000) RETAINED IN DATABASE FOR REFERENCE. --- Learn to Scan is a control switch training program designed to teach the elements of scanning with a single switch. Basic skills are developed for learners desiring to move into more complex scanning, such as row-column scanning. Eight activities with speech feedback are included. The beginning level activities are designed to teach alignment of the cursor with a target. The intermediate levels involve moving a cursor t...[More Information]
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MAKE IT HAPPEN --- DISCONTINUED. (Verified 10/2000) RETAINED IN DATABASE FOR REFERENCE. --- Make It Happen is a cause/effect control switch training program designed to train use of a single switch with a computer. The program includes eight activities: The Clock, House Painter, Ferris Wheel, Jackpot, Busy Bee, Dot to Dot, Robot, and Hopscotch. By touching the switch, action occurs on the monitor. When the game action stops, the player makes another switch activation to see more. Parameters include adjustable ...[More Information]
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MAKE IT IN TIME --- DISCONTINUED. (Verified 10/2000) RETAINED IN DATABASE FOR REFERENCE. --- Make It In Time is a control switch training program designed to introduce visual-motor and timing features in a fun format. The player presses the switch within a specific time frame to successfully complete the activity. Activities include: Money in the Bank, Puddle Jumper, Make That Kick, and Bowling Like a Champ. Parameters are available to modify the program to meet the user's needs. These features include auditory...[More Information]
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MOTOR TRAINING GAMES (MODEL C3370) --- DISCONTINUED. (Verified 07/94) RETAINED IN DATABASE FOR REFERENCE. --- Control switch assessment program. Package of thirteen motor training games which may be operated by using one or two switch inputs. Designed to allow switch practice in an enjoyable, nonstressful context. Assists in evaluating motor abilities. Requires Apple IIe, switch interface adapter and switch....[More Information]
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OVAL TEXTURE BUZZER BOX (MODEL SERIES 715) --- DISCONTINUED. (Verified 7/2004) RETAINED IN DATABASE FOR REFERENCE. --- The Oval Texture Buzzer Box is a sensory integration activity designed for individuals with physical and neurological disabilities. When the large, bumpy surface is pressed, the device buzzes, enabling it to be used to signal communication or to reinforce the activity. DIMENSIONS: Choice of 7 x 4 inches or 9 x 5 inches. COLOR: Bright blue base with a yellow surface....[More Information]
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OVAL TEXTURE MUSIC BOX (MODEL SERIES 713) --- DISCONTINUED. (Verified 08/2008) RETAINED IN DATABASE FOR REFERENCE. --- ...[More Information]
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OVAL TEXTURE MUSIC PLATES/SWITCH (MODEL SERIES 712) --- DISCONTINUED. (Verified 08/2008) RETAINED IN DATABASE FOR REFERENCE. --- ...[More Information]
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RUN RABBIT RUN --- DISCONTINUED. (Verified 07/96) RETAINED IN DATABASE FOR REFERENCE. --- Run Rabbit Run is a software program designed to provide training in horizontal and vertical scanning concepts for young children. The user guides a small rabbit down a path from the farmer's garden to his home. Along the way, the rabbit encounters a number of obstacles. The user presses a key to have the rabbit jump over the obstacles at the appropriate time. The program difficulty can be adjusted to the users ability. C...[More Information]
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SENIORS' SWITCH PROGRESSIONS --- DISCONTINUED. (Verified 06/93) RETAINED IN DATABASE FOR REFERENCE. --- Senior Switch Progressions is a computer program that contains 5 simulation activities that are designed for people making the transition from randomly activating a single switch to activating a switch with specific timing, relative to real-life tasks appropriate for seniors. The skills taught include cause/effect and attending to extended tasks (levels 0 and 1), following directions (level 2), and responding to visual/au...[More Information]
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SNACK FACTORY (MODEL 111)
--- DISCONTINUED. (Verified 7/2004) RETAINED IN DATABASE FOR REFERENCE. --- The Snack Factory, model 111, is a control switch training program designed for use with children with upper extremity disabilities. This unit is designed for use with any capability switch (not included) requiring a specific postural change. Candy (included) or another snack (not included) is dispensed instantly when the prescribed switch task is completed....[More Information]
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STP SWITCH TRAINING PROGRAM --- DISCONTINUED. (Verified 06/2006) RETAINED IN DATABASE FOR REFERENCE. --- STP Switch Training Program is a consumer tutorial program with 5 scenarios available for switch training. Different modes can be used for different types of training. In the cause and effect mode any switch closure produces the action; in joystick mode, the switches must be used in specific ways to produce the desired action. Examples of the scenarios include a flower that grows when "watered" and an elevator that carr...[More Information]
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SWITCH CONNECTION
-- DISCONTINUED. VERIFIED 10/2012. RETAINED IN DATABASE FOR REFERENCE. -- Switch Connection is a collection of six cause and effect training programs designed for children with learning, cognitive, or upper extremity disabilities or spinal cord injury. This collection of six arcade-style games can be operated with one or two switches and are designed to encourage new switch users to play by themselves, having fun while improving their switch skills. Each game teaches a different aspect of switch...[More Information]
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