Skip navigation View an alternate layout of this website with limited styles and no horizontal scrolling
Menu
Skip to Quick Links

Cause and Effect Training Program

Products are listed alphabetically.

Page 1 of 1

  1. 101 ANIMATIONS 101 Animations is a cause and effect training program designed for use with children with cognitive and upper extremity disabilities. This simple activity causes a loud, large animation (non-age-specific cartoon) on the computer screen with every switch activation. This program includes 101 animations. This program can be accessed with Mouseclick (see separate entry), a touch screen, a single switch, or the standard keyboard space bar. COMPATIBILITY: Versions are available for use on Macintosh c...[More Information]

  2. ABRAKADABRA Picture of ABRAKADABRA Abrakadabra is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed to help develop visual perception and language skills as well as early switch techniques. In this program, users build up 30 different pictures in stages by pressing a switch, touching a touchscreen, clicking a mouse, or pressing a key on the keyboard. Each time the switch/key/mouse is p...[More Information]

  3. ANIMAL HABITATS Animal Habitats is a fully inclusive academic tutorial program designed to enhance language, reading, writing, speech, and cognitive skills for children in primary grades with developmental and physical disabilities. This collection of educational activities features a range of integrated support materials to effectively use the computer as a whole language tool in the classroom. This program uses an original story to introduce users to five habitats: the jungle, the desert, the grasslands, the ...[More Information]

  4. APPLICATION CLICKER (MODELS SM-32, SM-32R, SW-32, & SW-32R) Picture of APPLICATION CLICKER (MODELS SM-32, SM-32R, SW-32, & SW-32R) Application Clicker is a cause and effect lesson authoring program designed for use in creating learning activites for children with cognitive or severe physical disabilities. This program can be used for making cause/effect activities from websites, DVDs, videos, or music. The program opens a window on the left of a screen on which the target is open. The user then positions the cursor over the desired target and presses S to start the counter. The program clicks on the Play link, which changes...[More Information]

  5. AWAY WE RIDE Away We Ride is a cognitive skills tutorial program designed for use by young children through pre-teens with cognitive or multiple disabilities. This CD-ROM program offers six familiar songs related to transportation, including "Down by the Station," "Daisy, Daisy," and "Row, Row, Row Your Boat," for learning transportation concepts through activities such as finding the correct picture, sound, associated object, or word. A cause and effect option and a choice of the number of onscreen picture...[More Information]

  6. BABY'S FIRST BLOCKS Baby's First Blocks is a visual stimulation and fine motor training activity designed to teach cause and effent and enhance eye hand coordination for children with visual, physical or cognitive disabilities. It is a set of twelve blocks in three different shapes which comes in a canister with a shape sorter top. Each block is brightly colored to enhance visual stimulation. It not only introduces the child to shapes, but also helps to develop finger and hand skills....[More Information]

  7. BEETLES Picture of BEETLES Beetles is a cause and effect training program designed for use by students with cognitive and developmental disabilities. The Beetles play songs using the choice of 20 instruments selected by the user. The program is accessible by mouse, touch screen, and switch and enables the user to give each Beetle a different instrument and hear the group play a song. The user can then change instruments and hear the song again. The program provides 55 ready-made songs in a variety of styles, including Ame...[More Information]

  8. BLOB CD FOR WINDOWS Picture of BLOB CD FOR WINDOWS Blob CD for Windows is a cause and effect training program designed use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch or touchscreen and is a first introduction to computers and switches that features bright, clear graphics, animation, and sound to help switch users to develop their switching and cognitive skills. It can be operated with one or two switches or with a joystick, fire b...[More Information]

  9. BLOCKS IN MOTION Blocks In Motion is a perceptual training program designed to offer an opportunity to create animated pictures from shapes and colors for persons with cognitive disabilities. This computer program can help to build a variety of skills: (1) creative thinking; (2) manipulation; (3) cause and effect; (4) problem solving; (5) spatial relations; and (6) analytical thinking. It is constructed with manipulative building blocks (circles, squares, triangles and many others) displayed at the top of the sc...[More Information]

  10. BUILD IT Build It is a cause and effect training program designed for use by children with cognitive and visual disabilities. The program can be accessed using a mouse, a switch, or a keyboard and comes with a library of pictures to build. Each switch press, mouse click, or keystroke adds more of the picture and is accompanied by a playful sound. The program is customizable by adding additional pictures and sounds. COMPATIBILITY: For use on IBM and compatible computers equipped with Windows....[More Information]

  11. CAUSE 'N EFFECT (MODELS 1110, 1120, 1130) Cause 'n Effect (Models 1110, 1120, 1130) is a fun and simple program designed to teach the basic principles of cause and effect to the student. This basic program, designed to be suitable for first-time computer users, includes four different activities in which the student must initiate, change, or stop some activity on the computer screen. Two of the activities provide sound and motion which the student may observe at the earliest age, and which do not require a response from the student. Res...[More Information]

  12. CAUSE AND EFFECT AMUSEMENT PARK Picture of CAUSE AND EFFECT AMUSEMENT PARK Cause and Effect Amusement Park is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. This program is made up of 16 activities with an amusement park theme: Ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ri...[More Information]

  13. CAUSE AND EFFECT CINEMA (MODEL 501) Picture of CAUSE AND EFFECT CINEMA (MODEL 501) Cause and Effect Cinema, model 501, is a simple cause and effect training program designed for use by individuals with cognitive or severe physical disabilities. Age appropriate for older as well as younger populations, this program is made up of 90 film clips covering 10 categories such as animals, musical instruments, vehicles, tools, sports, toys, appliances, etc. Each film clip lasts approximately three to seven seconds. When the switch is pressed the first time, the title of the clip is dis...[More Information]

  14. CAUSE AND EFFECT FACTORY Picture of CAUSE AND EFFECT FACTORY Cause and Effect Factory is a cause and effect training program designed for use by individuals with cognitive disabilities. Designed to improve tracking ability of objects and increase the user's attention span, it is made up of 12 segments with a factory and assembly line theme. This program is an age appropriate cause and effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. A...[More Information]

  15. CAUSE AND EFFECT SIGHTS AND SOUNDS Picture of CAUSE AND EFFECT SIGHTS AND SOUNDS Cause and Effect Sights and Sounds is a cause and effect training program designed to teach switch use for children with severe physical disabilities or cognitive disabilities. The program offers five musical themes (mellow, country, jazz, techno, and rock) with three colorful animated activities (flowers, fireworks, and lines and designs). Three separate switch modes teach momentary, timed, and latching switch activation. COMPATIBILITY:For use on IBM and compatible computers or Macintosh comput...[More Information]

  16. CAUSE AND EFFECT TRAINING PROGRAM ---DO IT YOURSELF ENTRY --- PURPOSE: To assist children with cognitive or learning disabilities in learning cause and effect. Point to Pictures software by RJ Cooper & Associates (see entry) is customized by importing pictures and music specific to the student's interests. Parents were involved to help determine what the child's likes and dislikes are. MATERIALS: Point to Pictures and student-specific music and pictures. SKILLS REQUIRED: Computers. AUTHOR: Wise, L. TITLE: Assistive Technology Id...[More Information]

  17. COSMO'S PLAY AND LEARN SOFTWARE Picture of COSMO'S PLAY AND LEARN SOFTWARE Cosmo's Play and Learn Software is a cause and effect training program designed for use by children with cognitive, neurological, or upper extremity disabilities. This software is intended for use with the Mission Control computer input device (see separate entry) and enables the child to control a virtual CosmoBot to explore and enjoy a virtual playground. The software helps users to target goals of literacy, cause and effect, attention to task, and verbal skills....[More Information]

  18. CREATURE ANTICS Picture of CREATURE ANTICS Creature Antics is a cause and effect training program program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. This program is designed to increase auditory and visual attention; train cause and effect and turn taking; develop intentionality; and offer recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perfo...[More Information]

  19. CREATURE CAPERS Picture of CREATURE CAPERS Creature Capers is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated rout...[More Information]

  20. CREATURE CARTOONS Picture of CREATURE CARTOONS Creature Cartoons is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make the cartoon's story line contin...[More Information]

  21. CREATURE CHORUS STERLING EDITION Picture of CREATURE CHORUS STERLING EDITION Creature Chorus Sterling Edition is single switch program designed to introduce the concepts of cause and effect, turn taking, visual tracking, discrete pointing, and use of a single switch for individuals with developmental, physical, or visual disabilities. The program offers nine games for use with a single switch, touch screen, or the space bar. Eight animated characters introduce the concepts of cause and effect, switch use, visual tracking, discrete pointing, and turn taking. Games range f...[More Information]

  22. CREATURE FEATURES Picture of CREATURE FEATURES Creature Features is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated ro...[More Information]

  23. CREATURE MAGIC Picture of CREATURE MAGIC Creature Magic is a single switch program designed to introduce early language and cognitive concepts, cause and effect, turn-taking and use of a single switch for individuals with developmental, physical or visual disabilities or autism. This program is designed to introduce early language concepts, provide exposure to word combinations, reinforce critical cognitive concepts and offer recreational enjoyment. There are four games which show the concept of non-existence where things disappear and...[More Information]

  24. Canning Lid Switch with Light. ------- "DO IT YOURSELF" ENTRY ------- PURPOSE: Light can be turned on with the light pressure of hand on the jar lid. Simple switch to teach cause and effect. Device is constructed from mayonnaise jar lid that is regular mason size, wide mouth canning jar ring, spring from inside a large curler, plastic pill bottle with snap lid, 3 pieces of plastic coated wire, sturdy box turned upside down, 9 volt light bulb with socket, 9 volt battery, and 9 volt snap battery holder. COMMENTS: Good for visua...[More Information]

  25. DISCO Picture of DISCO Disco is a cause and effect training program designed for use by individuals with cognitive, learning, or communiction disabilities. It is intended to amuse users while developing switch skills and the understanding of cause and effect. The images and animations in the program are specifically chosen for older children, adolescents, and adults. The activity level ranges from a single press to gain an animated reward, to many key presses to build up a scene. COMPATIBILITY: For use with IBM or com...[More Information]

  26. DRUMKIT Picture of DRUMKIT Drumkit is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. This music-making software teaches children switch use as they learn to add rhythm to music. Users select a background tune and then add percussion sounds or tune motifs to complement the music. On-screen animation accompanies the music, with new animations appearing when users add drums or other instruments. Many tunes and settings are pre-...[More Information]

  27. EARLY & ADVANCED SWITCH GAMES Picture of EARLY & ADVANCED SWITCH GAMES Early and Advanced Switch Games is a control switch training program designed to provide training in the use of single switches for children with upper extremity disabilities. This program includes 19 games and activities ranging from cause and effect through following directions and matching, and up to using the switch to make a funny face and print it out. Examples of games included are Noises, which provides instant positive reinforcement on switch activation; Build-A-Scene, which adds a part...[More Information]

  28. EARLY LEARNING CURRICULUM ONLINE (ELCOO) The Early Learning Curriculum Online is an academic tutorial, independent living skills and problem solving skills training program designed for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 online lessons can be used by parents and teachers at home or in school to instruct children about readiness and critical thinking skills in six areas - Math and Problem Solving Skills; Reading and Language Development; Develo...[More Information]

  29. EENSY & FRIENDS Eensy & Friends is a control switch training program designed to help users with physical disabilities become familiar with a switch-operated computer environment. The program is both visually and aurally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training including: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion where c...[More Information]

  30. FATTY BEAR'S BIRTHDAY SURPRISE Fatty Bear's Birthday Surprise is a cognitive skills tutorial program designed to develop problem-solving skills for individuals with a cognitive or physical disability. The computerized storybook unfolds under the student's direction as they point ad click their way through an open-ended interactive adventure. Different outcomes depend on choices made by the student. It is designed to develop problem solving skills and critical thinking skills as students interact with compelling characters and...[More Information]

  31. FIVE GREEN & SPECKLED FROGS Five Green & Speckled Frogs is a cause and effect training program designed for use with children with cognitive or multiple disabilities. Activities begin with cause and effect and progress to directionality and simple substraction. One of the included games teaches directionality on a number line; as the learner moves the frog in the proper direction on the line, the frog earns the point, but if the frog moves in the wrong direction, a fly earns the point. The other game teaches simple subtrac...[More Information]

  32. FIVE LITTLE DUCKS Picture of FIVE LITTLE DUCKS Five Little Ducks is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses the song of the same name to introduce early number concepts and to encourage discussion of feelings. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). A non-interactive activity book is included. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers....[More Information]

  33. FLIP IT AND SLIDER Picture of FLIP IT AND SLIDER Flip It and Slider is a cause and effect training program designed for use by children in pre-kindergarten through first grade with visual or cognitive disabilities. The Flip It part of the program jumbles a part of a picture vertically and horizontally. The user identifies the jumbled area, clicks to fix it, and is rewarded by a playful sound. Slider creates a simple sliding picture puzzle. Users slide the part of the picture into place to complete the picture. An extensive assortment of pictur...[More Information]

  34. FORGETFUL & FRIENDS Forgetful & Friends is a control switch training program designed to provide switch training for students with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion where cause-and-effect activities b...[More Information]

  35. FUN WITH DIRECTIONS HD Picture of FUN WITH DIRECTIONS HD Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning colors ...[More Information]

  36. FUN WITH DIRECTIONS HD LITE Picture of FUN WITH DIRECTIONS HD LITE Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co...[More Information]

  37. HAPPY DUCK Picture of HAPPY DUCK Happy Duck is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed for early language development and switch training. The program contains 45 line drawings of everyday objects, animals, and vehicles. Users can choose to color all or some of these images with one switch press or several. Coloring is accompanied with sound effects and a final sound reward...[More Information]

  38. HAWK Picture of HAWK The Hawk is a direct selection communicator designed for use in start-up, trainer, and other early language situations, and in specific Individual Education Plan (IEP) related activities such as cause and effect and discrimination training. Due to its portability, it may be suitable for field-trip activities. The unit is housed in high-impact plastic case and employs a digital voice technology for high-quality, natural voice output. The touchpanel is divided into a 3 x 3 matrix for a total of 9 ...[More Information]

  39. HEY PRESTO! Picture of HEY PRESTO! Hey Presto! is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities,or spinal cord injury. The program is designed to help develop visual perception and language skills as well as early switch techniques. The program can be accessed through a single switch or through the keyboard, a touch screen, or a mouse. This cause and effect switch program has simple graphics, animation, and sound rewards. It is suitable for all ages and ...[More Information]

  40. HIT 'N TIME Hit 'N Time is a control switch training program designed to develop visual tracking skills and build reaction time for persons with physical disabilities. Children practice switch, mouse or keyboard skills; cause and effect; choice making and timing. The activities, for this animated computer program, include pressing the switch at the right time to catch floating balloons, tell a parachutist when to jump, and reveal a picture behind a brick wall. There are two levels of difficulty to choose fr...[More Information]

  41. HUMPTY DUMPTY & FRIENDS Humpty Dumpty & Friends is a cause and effect training program designed to provide switch training for children with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. Hickory Dickory Dock introduces the concepts of in/out and up/down, while Humpty Dumpty introduces on/off and asleep/awake. Children also play along with Hey Diddle Diddle while the cat fiddles and the cow jumps over the ...[More Information]

  42. HUNGRY SHARK AND FRIENDS The Hungry Shark and Friends is an early reading and math skills tutorial program designed for use by children with cognitive and physical disabilities. The program offers six animated activities, each with its own colorful overlay; writing extensions using IntelliTalk (see separate entry); 30 pages of enrichment activities and reproducible masters; and adaptations for keyguard and switch users. The activities include Four Stripy Fish Swimming in the Sea (counting, sequencing, and rhyming skills...[More Information]

  43. INSTANT ACCESS TO LIVING BOOKS OVERLAYS Instant Access to Living Books are keytop overlays designed to provide access to the Living Books interactive books for children who are physically or developmentally disabled (see separate entry). The Access Overlays allow IntelliKeys (see separate entry) or a switch to be used to access the programs instead of a mouse. Simply slide the appropriate overlay into IntelliKeys or plug in a switch or switches, and start the program. The overlay and switch setups are sent automatically and work with ...[More Information]

  44. INTRO TO CAUSE AND EFFECT (MODEL 115) Picture of INTRO TO CAUSE AND EFFECT (MODEL 115) Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approximatel...[More Information]

  45. K-1 Picture of K-1 K-1 is a cause and effect training program designed for children with learning disabilities, cognitive disabilities, or physical disabilities such as upper extremity disabilities or spinal cord injury. In this program, users build a kaleidoscope and create beautiful original designs. Users can choose "jewels," background colors, and music. The program is configurable for a wide range of ages and abilities and can be controlled with a switch, a touchscreen, a mouse, or a keyboard. COMPATIBILITY: ...[More Information]

  46. KNOCKOUT AND REVEAL Picture of KNOCKOUT AND REVEAL Knockout and Reveal is a visual training activitiy designed for use by children with cognitive, developmental, or visual disabilities. Accessible by mouse or touch screen, Knockout allows users to assemble or knockout pictures piece by piece. Reveal enables users to uncover pictures in amusing ways. An extensive library of pictures is included with the program and aditional pictures can be added for customization. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Penti...[More Information]

  47. LIGHTED MUSICAL BOX PLATE SWITCH & MUSICAL BOX PLATE SWITCH (MODELS 740, 740-8, 770, 770-8) The Lighted Musical Plate Switch is a touch switch designed to teach cause and effect relationships for individuals with physical, sensory or cognitive disabilities. The switch is a bright yellow plate , that when pressed causes tiny lights to flash in sync with sounds from a built in music box. It can be used alone or as an external switch when connected to a toy. The Music Box Plate Switch is similar but without the lights....[More Information]

  48. LISTEN HEAR! Listen Hear! is an auditory cause and effect training program designed for use with children with cognitive or developmental disabilities. This program provides auditory stimulation by paying more than 90 sounds which can be manipulated with a variety of effects. Accessible by mouse or touch screen, the program permits sounds to be played momentarily while the mouse button is presed or in a continuous loop until stopped. Sounds can be added to the program using a microphone (not included) and th...[More Information]

  49. LOOK AND LISTEN Picture of LOOK AND LISTEN Look and Listen is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. When the mouse, switch, or space bar is pressed, an object will move across the screen while music is playing in the background. The objects are large and colorful. Among the more than 100 graphic objects objects included are household items, cartoon images, foods, and many others. The pro...[More Information]

  50. LOOK HERE! Picture of LOOK HERE! Look Here! is a visual stimulation activity designed for individuals with profound disabilities. The program provides visual stimulation by displaying a variety of light patterns and animations. The fifteen images can be modified can be modified with special effects. Options enable animation speed, object speed, and background color to be modified.User input is not required by the child. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or faster processor, Win...[More Information]

  51. MAKE IT GO Make It Go is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses songs such as "Three Little Kittens," "B-I-N-G-O," and others to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). COMPATIBILITY: Versions are available for use on Ma...[More Information]

  52. MMC - MULTISENSORY MOTIVATIONAL CENTER (MODEL 555, 555-8) The Multisensory Motivational Center - MMC, model 555 and 555-8, is a sensory busy box and eye/hand coordination activity for individuals with physical, sensory or cogitive disabilities. This cause and effect motivational center was designed to help develop fine and gross motor planning in a therapeutic and educational environment. The center includes three different toys that are activated by interchangeable switch pads. The child has a choice of using round plates, a uniquely textured circle, ...[More Information]

  53. MONKEYS JUMPING ON THE BED Monkeys Jumping on the Bed is a vocabulary tutorial program designed for use with children with cognitive or vision disabilities. Large graphics help learners focus on the the action and a variety of concepts are introduced through enjoyable activities: Cause and effect is introduced in Let's Play and visual discrimination is emphasized in Find the Number Set and Find the Color. Other activities teach six colors, numbers, and number words. This program may be accessed with a mouse, a single swit...[More Information]

  54. MORE FUN WITH DIRECTIONS HD Picture of MORE FUN WITH DIRECTIONS HD More Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co...[More Information]

  55. MORE FUN WITH DIRECTIONS HD LITE Picture of MORE FUN WITH DIRECTIONS HD LITE More Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learni...[More Information]

  56. MULTIMEDIA PLOCKA Multimedia Plocka is an educational program with cause and effect, matching and sorting, sequencing, numbers, language, and games activities, designed for use by children with cognitive, learning, communication, upper extremity, and fine motor disabilities. In this multimedia program, learning is enhanced with graphics, sound, and video. The program uses the principle of objects and targets. On-screen shapes, pictures, or text are scanned and selected with switches or the keyboard. Once selected...[More Information]

  57. MULTISENSORY MOTIVATOR (MODEL 929060) Picture of MULTISENSORY MOTIVATOR (MODEL 929060) The Multisensory Motivator, model 929060, is a sensory busy box designed to be a cause and effect training program, motor planning skill and eye hand coordination activity to provide audio, visual, and tactile stimulation for children with disabilities. The unit provides three defined work areas for the child. The set includes the multisensory module, three toys (choice of manufacturer), and seven touch pads. Jacks are included for use with other switches. OPTIONS: Push on/off switch, cassette r...[More Information]

  58. MY OWN PAINT PROGRAM My Own Paint Program is a cognitive skills tutorial program designed for use by young children through adults with cognitive or multiple disabilities. This program offers three painting activities: In the first, when the student activates the switch, the paint brush chooses a color and paints a vehicle. A musical reinforcer sounds when the picture is completed. The second activity enables the student to select the color(s) to paint the vehicle parts any color desired. The third activity enables ...[More Information]

  59. NEW FROG AND FLY Picture of NEW FROG AND FLY New Frog & Fly is a cause and effect training program designed for use by children with cognitive or communication disabilities. Based on the classic game from the early days of personal computing, this switch-training software features brightly colored graphics with delightful animation and sometimes hilarious sound effects. Four switch training activities help teach cause and effect, two-switch step scanning, auto-scanning, and reaction time. COMPATIBILITY: For use on IBM and compatible or Mac...[More Information]

  60. ON THE FARM Picture of ON THE FARM On the Farm is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. This program has five different types of activities with farm themes, all accessible by mouse, touchscreen, keyboard or switches at the same time. Users can build up a scene, one picture at a time, by pressing the mouse, spacebar, or switch; place pictures on a background scene; click on an area to see the word, hear a sound...[More Information]

  61. OOOPS! Picture of OOOPS! Ooops! is a cause and effect training program and single control switch game program library designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. It contains four arcade-style game programs controlled by either a mouse or a single switch. The programs have high quality graphics and animation. Players select from a balloon, a spaceship, a car, or a submarine, then collect as many crystals as possible without crashing into obstacles. The pro...[More Information]

  62. PICASSO SERIES Picture of PICASSO SERIES The Picasso Series is a set of four cause and effect training program titles designed for use by children with cognitive or severe physical disabilities. Pressing a switch enables the user to draw and then color a picture while teaching switch use. The program enables the child to capture a paint pallette for each picture. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQUIREMENTS: A Macintosh running MacOS 10.1 or newer, or a PC running Windows XP or new...[More Information]

  63. PICTURE THIS! PICTURE SWITCHER Picture of PICTURE THIS! PICTURE SWITCHER Picture This! Picture Switcher is a cause and effect training program designed for use by children with cognitive, visual, perceptual, and upper extremity disabilities. This program gives children using a single switch grid-style access to the activities of Knockout and Reveal and Flip It and Slider (see separate entries). The package includes a wide range of activities. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, CD-ROM drive, and W...[More Information]

  64. PLAY & LEARN CLOCK The Play & Learn Clock is a teaching clock designed to enhance visual stimulation and teach matching, sorting and assembly for individuals with physical, sensory, and cognitive disabilities. The Brightly colored clock makes tick-tock sounds and is ideal for children with low vision. There are removable pieces that encourage a child to match and learn colors and numbers as well as how to tell time....[More Information]

  65. POCKET & TAILS GO EXPLORING Pocket & Tails Go Exploring is a cognitive and perceptual skills training program designed to teach alphabet, numbers, shapes and colors for individuals with a cognitive or physical disability. Two Wanderoos lead students into a learning plaufround where the sights and sounds of the world are brought to life. As students explore, they learn about the environment, plants, water life, animal habitats, mountains, fields, wetlands, glaciers, transportation and locomotion. Students can fill a multime...[More Information]

  66. POINT TO PICTURES Picture of POINT TO PICTURES Point to Pictures is a symbolic communicator language tutorial program designed to help persons with communication disorders to learn about and use language. The program starts at the cause and effect level (Communication mode) with items to motivate and help a learner to use pictures as communication symbols, and progresses to matching an identifying pictures (Training mode), within a context such as a mall or home. OPTIONS: The program may also operate battery-operated toys and electrical appl...[More Information]

  67. POURING CUP ON FLEX MOUNT (MODEL 24) The Pouring Cup on Flex Mount, model 24, is an educational switch-operated toy designed for use with children with upper extremity and cognitive disabilities. This device enables liquids, sand, rlour, sugar, etc. to be poured from the pouring cup to another container. Activating the first switch causes the cup to pour and activating the second switch returns the cup to the upright position. The flexible mount attaches to flat surfaces, bars, or table legs. The removable cup is washable and has a...[More Information]

  68. PRESS TO PLAY ZOO, PRESS TO PLAY ANIMALS, & PRESS TO PLAY SPEEDY Picture of PRESS TO PLAY ZOO, PRESS TO PLAY ANIMALS, & PRESS TO PLAY SPEEDY Press to Play Zoo, Press to Play Animals, and Press to Play Speedy are control switch training programs designed for use by children with physical or cognitive disabilities. Operating on a cause-and-effect principle, the games can be played in four modes: In Cause-and-effect, the child presses the switch, clicks the mouse, or touches the TouchWindow (the switch and TouchWindow are not included) at any time for action; Simple Scan mode seeks to develop beginning switch training skills; Complex Sc...[More Information]

  69. PUTT-PUTT GOES TO THE MOON Putt-Putt Goes to the Moon is a cognitive skills tutorial program designed to develop logic and critical thinking skills for individuals with a cognitive or physical disability. Students help Putt-Putt and Rover, who accidentally land on the moon, rebuild a rocket and accomplish a few good deeds for the Moon People before they can return home. Hundreds of secret click points turn Putt-Putt into an animated story that unfolds under students' direction with a variety of outcomes. This program is a...[More Information]

  70. PUTT-PUTT JOINS THE PARADE Putt-Putt Joins the Parade is a cognitive skills tutorial program designed to develop critical thinking and problem solving skills for individuals with a cognitive or physical disability. Students help Putt-Putt tackle the local car wash, explore a toy store, rescue a lost puppy, and more, before heading to his front row spot in the parade. Students have direct control over the actions in the interactive story, which offers activities and logic puzzles to challenge the individual. Outcomes will ...[More Information]

  71. Pressure Switch. ------- "DO IT YOURSELF" ENTRY ------- PURPOSE: Switch activated by light pressure on the top surface, sturdy enough to be sat or stood on, with a wide variety of uses, including weight bearing and cause and effect training. Switch, about 7 by 10 by 2 inches, made of masonite or hardboard, two conductor 22 gauge stranded wire, a subminiature plug, a subminiroller lever switch and foam rubber. Includes photograph, instructions and diagrams. Describes a variation (lack of pressure turns on the swi...[More Information]

  72. RADSOUNDS RadSounds is a cause and effect training program designed for use with children and teens with cognitive or upper extremity disabilities. This program causes break dancing and music to be played with switch activations. The program comes with a variety of songs and allows the user to record his or her own songs. The program features three modes to allow cause and effect to be targeted or to enable the user to be the disc jockey. This program can be accessed with a single switch, Mouseclick (see ...[More Information]

  73. SCAN AND MATCH SERIES Picture of SCAN AND MATCH SERIES The Scan and Match Series is a set of six cause and effect training program titles designed for use by children with cognitive or severe physical disabilities. Each title includes three picture matching activities with full color graphics and digitized sound. The program provides performance data that can be printed or saved to disk. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQUIREMENTS: A Macintosh running MacOS 10.1 or newer, or a PC running Window...[More Information]

  74. SCAN AND PAINT (MODEL 302) Picture of SCAN AND PAINT (MODEL 302) Scan & Paint, model 302, is a cause and effect training program designed for use by children with cognitive, severe physical, or upper extremity disabilities. In this program, between two and ten paint tubes are lined up on the right side of the screen. To the left of the paint tubes is a simple picture which contains a few sections that can be colored in. A pointer points to one of these sections. The student must select one of the paint tubes for coloring in the section that the arrow is point...[More Information]

  75. SEQUENCES Picture of SEQUENCES Sequences is an academic tutorial program designed for use with children with cognitive and perceptual disabilities. This program offers a variety of activities whose steps can be arranged in increasing or decreasing. Among the activities depicted in the 30 sequences are building a snowman, blowing up a balloon, erasing a blackboard, and painting a picture. As the sequences are pieced together, children are rewarded with cheers. This text-free program features colorful graphics, audio, and fun a...[More Information]

  76. SLIMTOWN SlimTown is an academic tutorial program designed to enhance problem solving skills for individuals with a developmental or physical disability. This program allows students to build and manage a small town and influence the lives of the people who live in SlimTown. Students create their towns by placing streets, bike paths and buildings, and adding their own animated kids and adults. As the town grows, it uses up water and trees and produces garbage, giving students an easy way to understand an...[More Information]

  77. SMART ALEX Picture of SMART ALEX Smart Alex is a behavior training program designed for use by children with autism and other cognitive disabilities. The program offers eight different levels with a variety of exercises pertaining to expressing emotions. At the first level, users simply click on the eyes and mouth of Smart Alex to change facial expressions. Other levels enable users to use Mayer-Johnson symbols and rebus symbols to select the emotion Alex is to express. At a higher level, keyboard users can hold a simple conver...[More Information]

  78. SOFTTOUCH FAVORITES SoftTouch Favorites is a cognitive skills tutorial program designed for use by young children through teens with cognitive or multiple disabilities. This CD-ROM program offers verses and animation from a variety of age-appropriate favorite songs for those needing reinforcement for cognitive skills or for those learning to use a switch. A press and hold feature requires students to press and hold a switch for a song to play. If the switch is released, the song will pause until the switch is press...[More Information]

  79. SONGS I SING AT PRESCHOOL Picture of SONGS I SING AT PRESCHOOL Songs I Sing at Preschool is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. This CD-ROM program offers the first verse and corresponding animation of such familiar preschool songs as "Old MacDonald's Farm, " "Five Green and Speckled Frogs,"I'm Bringing Home a Baby Bumble Bee," "B-I-N-G-O," "Five Little Ducks," "Three Little Kittens," and more. The program can be accessed with a mouse, a single switch, touch screen, or Intellikeys (...[More Information]

  80. SPEAK UP! Picture of SPEAK UP! Speak Up! is a cause and effect progam designed to encourage vocalization in children with cognitive or communication disabilities. The program comes with 10 different images that grow, move, and become wider as the user makes sounds into a microphone (not included). The image changes according to the volume of the sound made by the child. Pictures can also be inserted to customize the program to user needs, including family pictures, pets, and places familiar to the user. This program is access...[More Information]

  81. SPEAKING DYNAMICALLY & SPEAKING DYNAMICALLY PRO Speaking Dynamically and Speaking Dynamically Pro are symbolic communicator, direct selection communicator, and scanning symbol communicator programs designed for making customized, multi-level, picture or word communication boards with speech output. These programs may be used as tools for teaching cause and effect, switches, scanning, symbol training, phrase and sentence structure, spelling, word prediction, or reading activities. As assessment tools, these programs can evaluate augmentative c...[More Information]

  82. SPLATTER Picture of SPLATTER Splatter is a cause and effect training program designed for use by children with cognitive, developmental, and visual disabilities. Accessible by mouse, touch screen, or switch, this program uses colors and sounds to develop cause and effect and color recognition skills. By clicking anywhere on the screen, users stamp or splatter images and each image makes a playful sound when splattered. Options allow the color name to be spoken for auditory reinforcement. A variety of images and colors can b...[More Information]

  83. SPOT ON GAMES Picture of SPOT ON GAMES Spot on Games is a perceptual training program designed for use by children with cognitive, developmental, or physical disabilities. This program features six age appropriate games accessible by a switch, mouse, keyboard, or touch screen. Each game challenges players to react as objects move across the screen. The games can be played in single- or two-player mode and the size and speed of the moving objects can be adjusted. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREME...[More Information]

  84. STEP BY STEP Picture of STEP BY STEP Step by Step is a cause and effect training program designed for use by children with learning or cognitive disabilities or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch. Pressing the switch reveals images and when they are completely revealed, the progrsm causes them to animate. The program has realistic graphics, animnations, and sound effects, and is suitable for all ages. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENT...[More Information]

  85. SUCTION ARCH & SUCTION MOUNTAIN The Suction Arch and Suction Mountain are eye-hand coordination activities designed to stimulate visual tracking by the identification of shapes and colors as beads are moved along wire maze tracks. The Suction Arch is a twisting, structured maze featuring two wire tracks for children to direct the multi-colored round beads over, one in the shape of an arch and the other fashioned like a loose spring. Suction Mountain has two large vertical twisting tracks. Both models feature a wooden base wit...[More Information]

  86. SUPER SWITCH PUZZLES Picture of SUPER SWITCH PUZZLES Super Switch Puzzles is a cause and effect training program designed for use by children with cognitive or severe physical disabilities. The program includes six switch-accesible puzzles with 40 puzzle photos. Other pictures can be loaded into the program. Users can access the puzzle activities in any of three ways: single switch cause and effect, two switch step scanning, or single switch auto-scanning. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQU...[More Information]

  87. SWITCH GAMES FOR PRESCHOOLERS Switch Games for Preschoolers is a control switch training program designed for use by young children with uppper extremity or multiple disabilities. Games include Frog & Fly, Switch Kids, and Match 1, 2, & 3. These games aid in the development of such basic switch skills as cause and effect and press and hold, as well as more advanced skills such as linear scanning and two switch step scanning. COMPATIBILITY: The hybrid CD-ROM offers versions for use on Macintosh and IBM and compatible compute...[More Information]

  88. SWITCH GAMES FOR TEENS Switch Games for Teens is a control switch training program designed for use by teens and preteens with uppper extremity or multiple disabilities. Games include Arcade, Switch Wars, and Scan & Match 4, 5, & 6. Arcade's options include simple cause and effect and linear scanning. The Scan & Match activities encourage visual discrimination while focusing on the pictorial categories of food, clothing, grooming items, people, places, and signs. A variety of skill levels is offered. COMPATIBILITY: Th...[More Information]

  89. SWITCH INTRO Switch Intro is a control switch training program designed to develop switch use capabilites and to build cause and effect skills for persons with cognitive and physical disabilities. This program includes animated activities such as (1) Colors; (2) Piece-by-Piece; (3) Hidden Pictures; (4) Step-by-Step; (5) Willy the Worm; (6) Make It Sound; (7) Start to Scan; and (8) Match Scan. The activities are designed to offer varying difficulty levels. Options are available for changing scan speeds, choic...[More Information]

  90. SWITCH ON ORIGINAL Picture of SWITCH ON ORIGINAL Switch On Original is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching requires matching of pictures. Reaction timing requ...[More Information]

  91. SWITCH ON TRAVEL Picture of SWITCH ON TRAVEL Switch On Travel is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities using pictures of vehicles with animation and sound: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching r...[More Information]

  92. SWITCH ON ZOO Picture of SWITCH ON ZOO Switch On Zoo is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program utilizes zoo animals as a theme and can be operated with a mouse, the space bar, a single switch, or a touch screen. Users perform activities such as picture matching, choice making, and matching pictures to the spoken word. The level of difficulty can be changed to meet the needs of different users. COMPATIBILITY: For use on IBM and compatible comp...[More Information]

  93. SWITCHIT! ARCADE ADVENTURE Picture of SWITCHIT! ARCADE ADVENTURE Switchit! Arcade Adventure is a control switch training program designed for use by children with upper extremity and multiple disabilities. Users also build eye-hand coordination as they help Ziko the robot accomplish a series of tasks. Five levels of play allow students to steer a helicopter to rescue Ziko from a tropical island, reload his fuel tank, fly off in his rocket, and maneuver through a series of springs and levers. Users not only click switches to move Ziko, they must also be sensit...[More Information]

  94. SWITCHIT! AT HOME Picture of SWITCHIT! AT HOME SwitchIt! At Home is a cause and effect training program designed for children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. In this program, users build a selection of household appliances, such as a coffee maker, food processor, vacuum cleaner, or microwave. When users succeed in building the appliance, there is an animated reward with real sound effects. Images are suitable for all ages. Input access is through a mouse, keyboard, touchscreen, sw...[More Information]

  95. SWITCHIT! DIGGERS Picture of SWITCHIT! DIGGERS SwitchIt! Diggers is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. This cause and effect program is for children who are motivated by large vehicles and earth moving equipment. It has graphics, animation, and sound effects for ten different vehicles, including a fork-lift, cranes, backhoes, and dump trucks. The program is fully configurable for one or more switches, mouse, touchscreen...[More Information]

  96. SWITCHIT! GADGETS Picture of SWITCHIT! GADGETS SwitchIt! Gadgets is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, or fine motor disabilities or spinal cord injury. This cause and effect switch program allows users to build up electronic gadgets on the computer screen, then see and hear them working. Devices include a computer, stereo, radio, camera, digital alarm clock, cassette player, video, stopwatch, fax machine, and cell phone. The program can be configured to determine which...[More Information]

  97. SWITCHIT! MAKER 2 Picture of SWITCHIT! MAKER 2 SwitchIt! Maker 2 is a lesson authoring program designed to enable teachers of children with cognitive or severe physical disabilities to create customized, switch-accessible cause and effect programs for their students. This program turns text, images, movies and sounds into simple on-screen activities accessible using a mouse, whiteboard, touch monitor, keyboard, or switches. Children can also use it to make activities as part of a lesson. Export and import features allow activities to be tran...[More Information]

  98. SWITCHIT! SCENES Picture of SWITCHIT! SCENES SwitchIt! Scenes is a control switch training program designed for use by children with physical or cognitive disabilities. Players use a switch to build the elements of an action scene. A final press results in an animated reward. The program includes configurable options for the number of key presses, switch settings, and activity choices. A two switch option allows for turn taking. COMPATIBILITY: For use on IBM and compatible or Apple Macintosh computers....[More Information]

  99. TALKTIME WITH TUCKER Talk Time with Tucker is a speech training program designed to encourage children with with language learning disabilities, developmental disabilities, physical disabilities, visual disabilities or autism to practice a variety of vocalization skills and to experiment with the duration, pitch, and volume of their utterances. The program not only encourages expressive verbalization, it fosters conversation turn-taking and builds imagination and confidence. It features voice activated animation ro...[More Information]

  100. TEACHING KIDS TO PREPARE FOR SCHOOL (CBCD) Teaching Kids to Prepare for School is an academic tutorial, independent living skills and problem solving skills training program for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 duplicatable books or 43 duplicatable CD-ROMs can be used by parents and teachers at home or in school to instruct children in six areas - Math and Problem Solving Skills; Reading and Language Development; Developing Your Child's Physic...[More Information]

  101. TEDDY GAMES Picture of TEDDY GAMES Teddy Games is a cause and effect training program and switch controlled game program library designed for use by children with learning or cognitive disabilities or spinal cord injury. This program contains 12 fun activities with animation and sound. Activities include click to make something happen, matching and sorting, dominoes, creating a scene, and dressing a teddy bear. The games are accessible through a mouse, touchscreen, or switch. COMPATIBILITY: For use on Macintosh or IBM and compati...[More Information]

  102. TEEN TUNES PLUS Picture of TEEN TUNES PLUS Teen Tunes Plus is a cognitive skills tutorial and a control switch training program designed for use by pre-teens and teens with severe cognitive or physical disabilities and adults learning to use a switch. This program combines a variety of musical interludes with large, interesting graphics, beautiful pictures, and surprising animations. It enciourages intentional use of the switch, improvies visual or auditory attention, enables choice making, and gives the student control over the environm...[More Information]

  103. TEENAGE SWITCH PROGRESSIONS Picture of TEENAGE SWITCH PROGRESSIONS Teenage Switch Progressions is a control switch training program designed for use by teenagers with upper extremity disabilities. This program includes five simulation activities designed for those making the transition from randomly activating a single switch to activating a switch with specific timing. The skills taught include cause and effect (level 0) and attending to extended tasks (level 1), following directions (level 2), and responding to visual or auditory computer information (levels ...[More Information]

  104. THE BACKYARD The Backyard is an academic tutorial program designed to allow students to explore science and social skills for children with a developmental or physical disability. Children learn about animals, discovering that each one has a preferred habitat with a particular kind of climate. They can experiment to see what happens when animals interact. Other activities acquaint students with the concept of life cycles, where they can see a caterpillar turn into a butterfly. Activities in the Teacher's Gui...[More Information]

  105. THE BEST OF KIDTECH The Best of KidTech is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses one verse of each of six songs songs, including "Five Green and Speckled Frogs" and "I'm Bringing home a Baby Bumblebee," to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see ...[More Information]

  106. THE RODEO The Rodeo is a math and cognitive skills tutorial program designed for use with children, teens, or adults with cognitive, upper extremity, or vision disabilities. This program uses a trip to the rodeo with age-appropriate graphics, songs, and animation to teach cause and effect, matching, and early number concepts. A "Let's Choose My Song" feature is designed specifically for users with vision disabilities. The program may be accessed using a mouse, a touch screen, a single switch, or Intellike...[More Information]

  107. TIC-TOCK ANSWER CLOCK (MODEL 1018) The Tick-Tock Answer Clock, model 1018, is a teaching clock designed to enhance visual stimulation and teach the concept of cause and effect for individuals with physical, sensory, and cognitive disabilities. This clock features a plastic body in the shape of an owl with big eyes. A large clock face with big numbers and moveable hands is on his stomach. When children push down on the owl's left foot, the large plastic minute hand moves ahead five minutes. Then, if they push down on his right foo...[More Information]

  108. TOUCH FUN FAIR Picture of TOUCH FUN FAIR Touch Fun Fair is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Ghost Train, Coconut Shy, Darts, Ring Toss, Grab Bag, and Bumper Cars and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version re...[More Information]

  109. TOUCH GAMES 1 Picture of TOUCH GAMES 1 Touch Games 1 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Pin Wheel, Rockets, Dasher Dog and Annabel, Honey Bee, Memory Doors, and Hectic Highways and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Ma...[More Information]

  110. TOUCH GAMES 2 Picture of TOUCH GAMES 2 Touch Games 2 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Buzz Off, Wake Up, Brian's Bus, Magic Painting, and Sort and See, and develop cause and effect and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version requires an LC III or faster processor, 8...[More Information]

  111. TOUCH HERE Picture of TOUCH HERE Touch Here! is a visual stimulation activity designed for use by individuals with profound disabilities. The program provides visual stimulation by displaying a variety of light patterns and animations. Patterns appear wherever the touch screen is touched or at the cursor position when the mouse is clicked. Options enable color preferences to be set. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, Windows 95, or CD-ROM drive....[More Information]

  112. TOUCH IT SERIES Picture of TOUCH IT SERIES The Touch it Series is a cognitive skills tutorial program designed for use by students with cognitive or learning disabilities. Users develop hand-eye coordination skills by touching objects to eliminate them as they travel across the screen. Using the mouse, touch monitor, or an interactive whiteboard, students target and explode the objects. The speed, size, and color of every object can be controlled by the teacher or therapist who may adjust the pointer size, number of objects, and designat...[More Information]

  113. TOUCH! Picture of TOUCH! Touch! is a cause and effect, visual perception, and touch training program designed for use by children with learning or cognitive disabilities. The program is designed to help children develop visual perception skills along with touch or mouse skills. In this program, the student has to touch or click on colorful shapes to see and hear a reward. The program has three configurable games: touch the shapes or all the shapes; touch the shape when it peeps from behind the edge of the computer scree...[More Information]

  114. TUBULAR VIBRATOR (MODEL 1151, 1151A) Picture of TUBULAR VIBRATOR (MODEL 1151, 1151A) The Tubular Vibrator, model 1151 and 1151-8, is a switch activated, two-speed vibrator designed to provide vibro-tactile feedback for children with physical or sensory disabilities. It is a useful reinforcement for training young children to associate the cause and effect of their actions. The tube can be wrapped around almost any part of the body. POWER: Requires four double-A batteries. OPTIONS: The adapted model 1151A can be used with a capability switch. DIMENSIONS (LxD): 30.5 x 3 inches. CO...[More Information]

  115. TURN-TALKING Turn-Talking is a behavior training program designed to teach conversational skills to children with cognitive disabilities. This program takes children on a guided tour of taking turns to talk. A supervisor writes a script and has people close in age to the user record the user's phrases and then the program conducts the converstion. By enabling users to write scripts, record phrases, and import pictures, the program can be customized. The program also includes pictures that can be used. This p...[More Information]

  116. TURTLE TEASERS Turtle Teasers is a cognitive skills tutorial program designed for use with children and teens with cognitive and upper extremityl disabilities. The program provides three animated games with flexible levels of difficulty. Included are The Shell Game in which players identify which turtle has stolen the tomato, The Pond in which players observe and locate the hidden tomato, and The Tomato Dump in which players work to dump the tomatoes as fast as they can.This program can be accessed with a mous...[More Information]

  117. Transistor Radio Cheek Switch. ------- "DO IT YOURSELF" ENTRY ------- PURPOSE: Simple cheek switch may be attached to transistor radio to enable child to turn it on with a slight movement of the head. Device is constructed of transistor radio, subminiature lever switch, large bobby pin, plastic coated wire, plastic lid from food container or tennis ball can, cardboard and rosin core solder. COMMENTS: Can be used to teach simple cause and effect relationships to child who has very limited movement. SKILLS REQUIRED: Soldering. ...[More Information]

  118. VIBRATING SACK Vibrating Sack is switch operated device designed to provide vibro-tactile feedback for children with sensory or physical disabilities. The device is a soft cloth bag with a vibrating unit inside. When a single switch connected to the sack is activated, the sack vibrates gently. The tactile feedback provided by the vibrating of the device can be a useful reinforcement for training young children with sensory impairments, to associate the cause and effect of their actions. POWER: 1 "C" battery....[More Information]

  119. WAKERSHAKER The WakerShaker is a control switch training program designed for use with children with cognitive disabilities. Designed to teach cause and effect and switch use, the device is a switch-modified vibrational device (massager) and is designed to operate with any single switch (not included)....[More Information]

  120. WHEEL OF SOUNDS Picture of WHEEL OF SOUNDS Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp...[More Information]

  121. WHERE IN THE WORLD IS CARMEN SANDIEGO? JUNIOR DETECTIVE VERSION "Where In The World Is Carmen Sandiego?" is a memory improvement tutorial program designed to introduce world geography for students who have a developmental or physical disability. Students chase Carmen and her V.I.L.E. henchmen through seven regions of the world while using their deductive reasoning skills to determine each move. The program is icon-based and does not require reading skills. With the use of visual skills rather than text-based clues, students develop memory and matching skills...[More Information]

  122. WHY? BECAUSE Why? Because is a language tutorial program designed for use with children with cognitive and communication disabilities. This set can be used for reading skill development or for communication training. Designed to demonstrate cause-and-effect, inference, and speculation about everyday events, each card in this set of 62 cards illustrates a cause-and-effect relationship, such as a picture of a boy playing with matches near a curtain and a picture of the curtain on fire, or a picture of a girl f...[More Information]

  123. ZURK'S LEARNING SAFARI Zurk's Learning Safari is an academic tutorial program designed to introduce cognitive skills for life science, math and pre-reading for individuals with a developmental or physical disability. Zurk leads students through seven activities that range from exploring the animal kingdom, to swimming in a bowl of alphabet soup, to completing colorful puzzles. The program offers open-ended, explore and discover learning. Students learn shapes, colors, patterns, and upper and lower case letters; sharpe...[More Information]

  124. ZURK'S RAINFOREST LAB Zurk's Rainforest Lab is an academic tutorial program designed to develop language, life science, math and thinking skills for individuals with a developmental or physical disability. Through exploring the Central American rainforest, students will sharpen reading, writing and critical thinking skills, while learning basic math, geometry and life science. On their adventures, students engage in five activities including completing pattern puzzles, classifying animals, and searching for camouflag...[More Information]

Page 1 of 1

View discontinued Products (47)

AbleData, 8630 Fenton Street, Suite 930, Silver Spring, MD 20910. 1-800-227-0216.
Maintained for the National Institute on Disability and Rehabilitation Research of the U.S. Dept. of Education
by ICF Macro under Contract No. ED-04-CO-0018/0007.

The records in AbleData are provided for information purposes only. Neither the U.S. Department of Education nor ICF Macro has examined, reviewed, or tested any product, device, or information contained in AbleData. The Department and ICF Macro make no endorsement, representation, or warranty express or implied as to any product, device, or information set forth in AbleData. The views expressed on this site do not necessarily represent the opinions of the Department of Education, the National Institute on Disability and Rehabilitation Research, or ICF Macro.