Perceptual Training Program
Products are listed alphabetically.
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SHOW ME NUMBERS - AUTISM SERIES
Show Me Numbers – Autism Series is a perceptual training program and math tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Android device to teach a child to recognize numbers. In the app's training section, selected numbers are shown, one by one, with an audio prompt stating the number and the number written in text. In the playing section, four numbers are dis...[More Information]
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SMART ALEX
Smart Alex is a behavior training program designed for use by children with autism and other cognitive disabilities. The program offers eight different levels with a variety of exercises pertaining to expressing emotions. At the first level, users simply click on the eyes and mouth of Smart Alex to change facial expressions. Other levels enable users to use Mayer-Johnson symbols and rebus symbols to select the emotion Alex is to express. At a higher level, keyboard users can hold a simple conver...[More Information]
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SPOT ON GAMES
Spot on Games is a perceptual training program designed for use by children with cognitive, developmental, or physical disabilities. This program features six age appropriate games accessible by a switch, mouse, keyboard, or touch screen. Each game challenges players to react as objects move across the screen. The games can be played in single- or two-player mode and the size and speed of the moving objects can be adjusted. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREME...[More Information]
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STICKYBEAR SHAPES DELUXE
Stickybear Shapes Deluxe is an academic and perceptual tutorial program designed to teach the concept of shapes to children from pre-kindergarten through second grade who have developmental or learning disabilities. This software focuses on shape identification and the names of shapes such as triangle, square and rectangle in four different activities. The Find It activity challenges children to find and name shapes within pictures and the Draw It activity is intended to encourage children’s cre...[More Information]
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SUPER SWITCH PUZZLES
Super Switch Puzzles is a cause and effect training program designed for use by children with cognitive or severe physical disabilities. The program includes six switch-accesible puzzles with 40 puzzle photos. Other pictures can be loaded into the program. Users can access the puzzle activities in any of three ways: single switch cause and effect, two switch step scanning, or single switch auto-scanning. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQU...[More Information]
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SWITCH ON ORIGINAL
Switch On Original is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching requires matching of pictures. Reaction timing requ...[More Information]
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SWITCH ON TRAVEL
Switch On Travel is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities using pictures of vehicles with animation and sound: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching r...[More Information]
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SWITCH ON ZOO
Switch On Zoo is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program utilizes zoo animals as a theme and can be operated with a mouse, the space bar, a single switch, or a touch screen. Users perform activities such as picture matching, choice making, and matching pictures to the spoken word. The level of difficulty can be changed to meet the needs of different users. COMPATIBILITY: For use on IBM and compatible comp...[More Information]
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THE BACKYARD The Backyard is an academic tutorial program designed to allow students to explore science and social skills for children with a developmental or physical disability. Children learn about animals, discovering that each one has a preferred habitat with a particular kind of climate. They can experiment to see what happens when animals interact. Other activities acquaint students with the concept of life cycles, where they can see a caterpillar turn into a butterfly. Activities in the Teacher's Gui...[More Information]
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THINKIN THINGS COLLECTION 2 Thinkin' Things Collection 2 is a perceptual training program designed to help students build higher level thinking skills for children who have a learning disability. This program is available in the original disk version or the new CD-ROM format, and contains the same familiar characters from Thinkin' Things Collection 1. It is designed to help students learn to read and write rhymes and recognize symbol/sound relationships. There are also games to develop their memory, listening and observati...[More Information]
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TOUCH IT SERIES
The Touch it Series is a cognitive skills tutorial program designed for use by students with cognitive or learning disabilities. Users develop hand-eye coordination skills by touching objects to eliminate them as they travel across the screen. Using the mouse, touch monitor, or an interactive whiteboard, students target and explode the objects. The speed, size, and color of every object can be controlled by the teacher or therapist who may adjust the pointer size, number of objects, and designat...[More Information]
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TOUCH IT! CONCEPTUAL SKILLS Touch It! Conceptual Skills is a set of seven cognitive skills training programs for the IBM TouchWindow system. (See separate entry.) These computer software programs are designed to teach and assist persons with cognitive disabilities in developing short-term memory, basic reasoning, visual scanning, categorizing, and perceptual discrimination with a focus on memory enhancement, basic reasoning, and conceptualization of abstract ideas. The programs are interactive; users participate with the t...[More Information]
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TOUCH!
Touch! is a cause and effect, visual perception, and touch training program designed for use by children with learning or cognitive disabilities. The program is designed to help children develop visual perception skills along with touch or mouse skills. In this program, the student has to touch or click on colorful shapes to see and hear a reward. The program has three configurable games: touch the shapes or all the shapes; touch the shape when it peeps from behind the edge of the computer scree...[More Information]
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TRAFFIC LIGHT (MODEL 1800, 1810, & 1820) The Traffic Light is a wall-mounted, touch-activated toy designed to introduce children with cognitive or physical disabilities to cause and effect concepts and to identify traffic lights and their meaning. Model 1800 is a light only model which turns on the red, yellow, or green light when the corresponding lens is touched. Model 1810 is a busy box model which adds music, vibration, or a pleasant buzz to the light when the lens is touched. Model 1820 is the Vocal Traffic Light model which has r...[More Information]
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VISUOSPATIAL I
Visuospatial I is a series of six visual spatial training programs. Maze I, II records time and errors for user to maneuver through a floor plan as rapidly as possible without hitting the walls. Cube-in-the-Box I, II records time intervals for user to keep a cursor in a randomly jumping frame. Line Orientation I, II displays an array of lines and asks the user to rotate a single line on the right of the screen to match a randomly selected item in the array, matching either visually or from memor...[More Information]
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VISUOSPATIAL II
Visuospatial II is a series of seven visual spatial training programs. Perceptual/Motor I requires the user to position a line so that it mimics a target line. Guess Which Shape fills in a figure so that it emulates one of four, eight, or 16 target shapes; the user has to identify which target shape is being filled in. How Many Block requires the user to enter the number of blocks required to create a randomly-drawn pattern. Labyrinth is a 3-dimensional maze that is run within a designated time ...[More Information]
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WALL MOUNTED ACTIVITY CENTER (MODEL 556)
The Wall-mounted Activity Center, model 566, is a sensory busy box designed for use by children with cognitive or neurological disabilities or low vision. This activity center provides an array of features for somatosensory stimulation: a plate which vibrates when touched; a wooden roller that turns on a music box with lights; a pull-ball which turns on a fan; a large plate that switches on a bright light; a bead chain curtain with an unbreakable plastic mirror; a push button which activates a b...[More Information]
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WHAT'S THE EXPRESSION FOR IOS
What's the Expression for iOS is a behavior training program and an independent living and personal skills tutorial program designed for use by parents or teachers working with children with emotional or developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad to teach a child about various emotions such as happy, angry, tired, surprised, and sneaky using graphics with facial expressions. Pictures of emotions with co...[More Information]
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WHEEL OF SOUNDS
Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp...[More Information]
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ZURK'S LEARNING SAFARI Zurk's Learning Safari is an academic tutorial program designed to introduce cognitive skills for life science, math and pre-reading for individuals with a developmental or physical disability. Zurk leads students through seven activities that range from exploring the animal kingdom, to swimming in a bowl of alphabet soup, to completing colorful puzzles. The program offers open-ended, explore and discover learning. Students learn shapes, colors, patterns, and upper and lower case letters; sharpe...[More Information]
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