AT For Video Gaming

You might dismiss video gaming as a pointless pastime for kids, but contrary to what you might assume, the average age of gamers, or those who play video games, is 31 (Lofgren, 2015). According to comScore, Inc., more than 1.2 billion people play video games worldwide. According to an international online survey, 20.5% of gamers who play casual video games have a physical, mental, or developmental disability - that’s more than one in every five.

Socially Assistive Robots

According to the World Health Organization, 450 million people worldwide are currently affected by mental health conditions, and one in four people ultimately will be in their lifetime. Companionship has been shown to help alleviate many types of mental health conditions and discourage health-damaging behaviors. However, finding companionship may be difficult, especially if you are managing a mental health condition. That’s one of the reasons why many researchers and manufacturers have been developing socially assistive robots (SARs) over the past decade.

AT for Individuals Who are Deaf-Blind

Estimates suggest that the total population of individuals who are deaf-blind to be somewhere between 40,000 to upwards of 70,000. There is much variety in functional ability among those identified as deaf-blind. For example, some individuals may have enough vision to be able to move about in their environment and even read large print. Others may have enough hearing to recognize familiar sounds, or understand speech.

Thinking About Creating an AT Device? Then You Should Know This

Are you thinking about creating an Assistive Technology (AT) device? Consider familiarizing yourself with intellectual property rights and the patent process before developing your marketing plan. A patent is a legal protection that grants its holder “the right to exclude others from making, using, offering for sale or selling” the invention. The United States Patent and Trademark Office (USPTO) determine which inventions become patented.

Wayfinding AT for People Who are Blind, Deaf or Have a Cognitive Disability

Since the dawn of civilization, humans have pursued better and better methods for finding our way in our world. From using the sun and the stars, to maps, to Global Positioning System (GPS) – a worldwide radio-navigation system using satellites and ground stations. Today, we have made profound advances that have forever changed the way we navigate in our physical world– or wayfinding as it is commonly known.


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